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#1 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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On UT p.157, there is the Expendable Jammer. It gives a penalty to the EOps/Comm skill. Cool.
How long does it work? The description doesn't say (unless I just don't see it).
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#2 |
Join Date: Aug 2004
Location: Florida
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IDHMBWM, but given the term "Expendable," I'd say its useful lifespan is "until destroyed."
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#3 |
Join Date: Oct 2006
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How long I'd have it working for is one minute. That's long enough to be useful, and short enough to not be silly.
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#4 |
Join Date: Aug 2004
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I expect it is measurable in seconds, given the last sentence in the paragraph under the heading Energy. The Warbler warheads last for 10 seconds... that might be a reasonable value to use for the Jammers. The digital timers make up for the short duration, to some extent.
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#5 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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I just wondered whether I was missing something.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#6 |
MIB
Join Date: Oct 2005
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I don't have any real experience in energy usage by such systems, but my educated guess says that emitting an ear-splitting shriek or intense stroboscopic lights spends waaaaay more energy than emitting a bucketload of radio emissions.
I'd set the duration of Expendable Jammer to a minimum of 1 minute, and would even consider putting it in the 10-minute range. |
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#7 | |
Join Date: Aug 2004
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#8 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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With 10 secs, it's not horribly useful, though. Prevent the enemy from using the comm for 10 seconds is not that big a deal, considering the limited area of effect.
I'm not saying it's useless - but with 10 secs, the uses are strictly limited.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#9 | |
Join Date: Jan 2007
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its says at the top under the section header ENERGY ...some destroy themselves on contact others activate for several seconds... so if it doesn't say specifically adjust as needed.
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#10 | |
MIB
Join Date: Oct 2005
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EDIT: And a timer uses negligible power. There are plenty of examples of that in the modern world - wristwatches run for years on those little round batteries, comparable to A cells if I'm not mistaken. And while it is borderline debatable if A cells could be crammed into 10mm warheads, they could definitively be used in larger ones. Also, at TL9 a timer is a chip a few millimeters across, and even smaller than that if it's not intended for physical manipulation by humans (like when constructing the jammer round). And it's control interface, if not remotely projected ono a HUD, would be a touchscreen on the round's casing. At TL9, such gadgets are miniaturized to the point where they take up virtually no space, power or other resources when built into a macroscale item. Heck, everything has them built-in. Last edited by Exxar; 07-28-2007 at 05:28 PM. |
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