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#1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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![]() At 400 points, you'd think the champions of GURPS Monster Hunters would be ready for anything. Yet many monsters are vastly more powerful than even an entire team of larger-than-life hunters. So while it might be foolhardy to engage in an arms race against The Enemy, it's equally unwise not to beef up the body, expand the mind, and fortify the spirit . . . every little bit helps.Hello there, monster That's the focus of GURPS Monster Hunters Power-Ups 1. Within you'll find new abilities, perks, skills, and lenses for members of every profession. And because sometimes the edge you need is gear, this work also includes rules that let techies bash together exactly what the team needs, when they need it. All of this comes with a ton of advice on how to use it and how to add more. Power up your team today! — Store Link: http://www.warehouse23.com/products/SJG37-0352
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
Join Date: Sep 2006
Location: Luxembourg
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Powered Up !
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#3 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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:-)
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#4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I put up some Designer's Notes for this book here.
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#5 | |
Join Date: Aug 2018
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From those notes...
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1) crit success table is optional and not mandatory for character (ie you don't want to chance doing triple damage to an opponent because you don't want to kill them, so you may abstain from rolling on it) 2) inability of opponents to defend is attacker's option and not mandatory (ie you actually want an opponent to parry you or dodge you for some reason) 3) able to roll twice on crit table and pick which of the two outcomes you want 4) able to buy Enhanced Crit for active defense instead of attack (more likely to induce crit failures by attackers) 5) able to avoid critically successful defenses from changing attacker's success into a critical failure (ie you want to be very skilled at blocking but not so skilled they're more likely to hurt themselves as a result of your defense) The way it seems to go is that while the modified skill needed to get a crit is 10 more than the crit range, the prereq to buy the perk to extend that range seems to be 10+2*level |
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#6 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I would never extend it past 9. 9 is plenty. 10+ is just crazy.
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#7 |
Banned
Join Date: Aug 2004
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It's +50% to be able to effect "effects tables" (Thaumatology page 30). That suggests "only effect "effects tables" is -50%.
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#8 |
Banned
Join Date: Aug 2004
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1. Why does Deductive Mastery include "Based on IQ or Perception, Own Roll, +40%"?
By default Psychometry rolls IQ. If your IQ is equal to or higher than Perception, why change that? If your Perception between 1 to 3 higher than your IQ, Reliable +1 to +3 (+5% to +15%) is cheaper than "Based Perception, Own Roll, +20%"? If your Perception 4 or more higher than your IQ, "Based Perception, Own Roll, +20%" makes sense. but why would you spend another +20% on "Based on IQ or Perception, Own Roll, +40%" 2. Deductive Mastery uses the "short range" limitation, but the "short range" limitation moves things down the classes: no penalties at all Long-Distance Modifiers (p. B241) the Size and Speed/Range Table (p. B550) -1/yard like a Regular spell (p. B239) Distance converts as “miles” as “weeks.” But Psychometry doesn't use any of these classes, it adds a -1 penalty for every tenfold increase from a base of -0 at 1 day or less. How does this interact with the "short range" limitation? |
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#9 |
Banned
Join Date: Aug 2004
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What's the Code of Honour for Higher Purpose (Acquire Knowledge) and Higher Purpose (Veracity)?
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#10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The way I've always read that table is that it's for overcoming the effects of spell critical failures. Not all effect tables such as critical hit, critical miss, unarmed miss, etc. +100% for all tables seems fine to me. Moreover, Everyone's a Critical from DF: Swashbucklers costs 15 points and lets you reroll on the critical hit table and increase the threat range of your attacks by 1.
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