Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Thread Tools Display Modes
Old 03-03-2019, 08:19 PM   #1
Join Date: Mar 2019
Default Monster: Muck Elemental

I'm running my first DFRPG campaign, and my PCs are travelling through an abandoned aqueduct to cut through some inconveniently placed mountains. I wanted to put an elemental sort of foe therin, but couldn't decide what made more sense: a water elemental (as water is the whole point of the place) or an earth elemental (since is mostly dried up). So, I compromised:

Muck Elemental

Description: A hybrid Earth and Water Elemetnal that resides in settling tanks of the aqueduct.

ST: 15 / HP: 15 / Speed: 6 / Dodge: 9 / DX: 10 / Will: 9 / Move: 5 / Parry: 7 / IQ: 9 / Per: 9 / SM: +1 / DR: 5 / HT: 12 / FP: 12
Class: Elemental

Muck Bomb (12): 5d crushing for knockback only, Temporarily blinds if strikes you in the face (one turn to wipe eyes). Causes mucky floor 2 hex radius. Reach C-3
Muddy Fist (12): 1d Crushing

Absolute Direction; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 2; Homogeneous; Immunity to Disease; Immunity to Poison; NoBlood; No Neck; Pressure Support; Subsonic Hearing; Slippery (3)
Skills: Brawling (12); Innate attack (Projectile) (12)

If knocked down or stunned, melt into a pool of mud. If knocked down, Reform over 5 seconds. If stunned, roll for awakening, and then begin 5 second reform. At -1xHT melt into a pool but begin to reform after 1 hour or more - whenever it is particularly inconvenient for the party.
When they step or are hit by a swung melee weapon they spash some muck on the ground, which counts as bad footing.

This guy doesn't do that much damage, but it was the first monster my PCs encountered, and will all of them running brand new characters it let them practice their combat skills and group dynamics without getting too beat up. (It would also be easy to ramp up the ST/damage, HP, or numbers to make make muck elementals overwhelming.)
Yssa is offline   Reply With Quote
Old 03-03-2019, 09:35 PM   #2
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Monster: Muck Elemental

As a player in Yssa's game, I can attest to the fact that these elementals were fun to fight, especially while swinging my flaming morningstar.
Dalin is offline   Reply With Quote
Old 03-04-2019, 01:37 AM   #3
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Monster: Muck Elemental

Indexed for posterity.
johndallman is offline   Reply With Quote

elemental, monster

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 04:17 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.