10-04-2016, 11:35 AM | #1 |
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Join Date: Aug 2006
Location: The Central Network
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New Scenario: Gauntlet
New Scenario: Gauntlet
You can find this new Ogre scenario at the link above. Please play it and comment - on game balance, clarity of instructions, or whatever else you think of - here in this thread. |
10-04-2016, 12:35 PM | #2 |
Join Date: Jun 2012
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Re: New Scenario: Gauntlet
I was a bit puzzled at first by the instruction in 2.03 to set up stacks of 6 GEVs and 6 GEV-PCs on the Ogre map. Then I read 3.3 on unstacking and it made more sense. The instruction to "follow legal stacking" could be clarified. I assume it is legal stacking for the Ogre map (1 Armor Unit or 3 squads of Infantry) not GEV map stacking.
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10-04-2016, 01:14 PM | #3 |
Join Date: Oct 2005
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Re: New Scenario: Gauntlet
This looks fun. The MkIII variant looks especially challenging.
3.2 Why use the ogre ramming rules instead of overruns? Is it unsportsmanlike to use the INF as a fence? 3.3 "They must unstack on the first turn and follow legal stacking limits thereafter." Is that the 3 INF or 1 armor tan-map limit? Or the 5 armor (15 INF) green map limit? I assume it's the latter. (Dave Crowell picked the other way.) Otherwise GEV-PCs can't work. (There's also the problematic "stacking limits are arbitrary" clause added to ODE.) Either way considering spreading them out into inconvenient clumps as part of the setup. Maybe anywhere on xx22 hexes would do. SOL would make a fine title if you want to save Gauntlet for something else. |
10-04-2016, 07:44 PM | #4 |
Join Date: May 2012
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Re: New Scenario: Gauntlet
I'm pretty sure it's the 3-squads-or-1-armor" limit.
GEVs plus INF are called out in the rules as being a valid stack for this scenario. |
10-04-2016, 08:27 PM | #5 |
Join Date: Jun 2010
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Re: New Scenario: Gauntlet
Agreed.
There's just the sole "illegal" stack to start the game. Otherwise, it's normal Ogre rules. D.
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10-04-2016, 09:30 PM | #6 | |||
Join Date: Oct 2005
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Re: New Scenario: Gauntlet
Quote:
Quote:
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10-05-2016, 06:04 AM | #7 |
Join Date: Jun 2012
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Re: New Scenario: Gauntlet
5.11.3 might be a good place to clarify whether Infantry can mount and dismount during GEV second movement has. I recall seeing a clarification somewhere that they cannot, but can't find it now. This is a scenario where it makes a difference.
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10-05-2016, 09:34 AM | #8 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: New Scenario: Gauntlet
The problem with GEV-PCs and Ogre Map stacking rules is that they are inherently in opposition to each other. Per the Ogre Map stacking rules, INF cannot ride vehicles at all. While the statement of "Note that a GEV-PC carrying up to three infantry units is a legal stack." helps, it's still less than clear which stacking rules are being referenced. I would suggest changing 3.3 to read as follows:
Quote:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-05-2016, 11:23 AM | #9 | |
Join Date: Oct 2005
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Re: New Scenario: Gauntlet
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However, that might change the balance of the scenario. Qualitatively it balances out maybe. I'll have to play. So many scenarios involve crushing your enemy and reaping the rewards. Gauntlet isn't that. Green map rules would let INF fence off the ogre; overrunning a 3INF will cost a healthy ogre 2 treads amortized (or 2 AP guns or ...). The 3INF will be off the table, so won't be shadowing the ogre for the rest of the game. The effect on a wounded ogre, especially one short of guns, is more pronounced. An ogre with few treads and few guns is taking a bigger gamble in an overrun, so a stacked INF fence may be insurmountable. Maybe "green map rules" , stack limit of 1, except for GEV-PCs. I need to play some games to get an opinion if that's even needed. |
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10-05-2016, 11:44 AM | #10 |
Join Date: Oct 2005
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Re: New Scenario: Gauntlet
What happens if you keep the 6 missiles on the MkV, and add six more GEVs?
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