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#1 |
Join Date: Nov 2006
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I'm trying to figure out how to make a treesinging ability for my game. This is just like the ability from the Wheel of Time books/RPG.
Basically can do these things:
The first is the Healing power (limited to trees only I figure), would the second be growth?, unsure at all on the third. I was hoping that either (a) its been written up and my Google-fu has failed me looking for it or (b) someone could give me some suggestions on how to start this. ***** EDITED CONTENTS BELOW ***** This thread is going to contain the results of the work I am putting into this project. Below is a list of contents of the meaty bits of the treesinging power.
Last edited by nerdvana; 11-12-2014 at 05:57 PM. Reason: updated contents of the thread |
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#2 |
Join Date: Sep 2007
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(3) could be Create Linked with Control with an Environmental limitation. Snatcher is the other base for creating items.
If (2) only causes trees to grow within their natural limits, it could be construed as an aging attack. (Not that Growth isn't a better answer; just throwing out alternatives.) |
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#3 |
Join Date: Oct 2007
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The third would be Snatcher with Permanent, Specialized (Wood), Creation, Large Items, and More Weight (the last three are from Powers). Specialized should probably be -25% since it's more limiting than No Metal -20%, but still quite versatile.
Healing and Growth seem to fit the other two abilities fine. |
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#4 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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As you pointed out this is Healing. Modify that with "Accessibility, Plants Only, -25%" or "Accessibility, Living Plants Only, -25%." I also wrote a blog post on Healing in general here. This is basically Control Wood with Vital Manipulation to allow it to affect living targets and Extended Duration to make it last after you stop concentrating. Edit: You could go with Affliction (Growth) but you end up needing to add extra levels of ST too and that gets annoying (IME). Quote:
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#5 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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#6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It actually includes both telepathy and telekinetic abilities - just relating to plants.
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#7 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Ghostdancer>You could go with Affliction (Growth) but you end up needing to add extra levels of ST too and that gets annoying (IME).
I like it; I have something similar in my mutants campaign, except that it's for animals. The way to make it work is with the enhancement (for Affliction) Cumulative, and I also do a little handwaving: The Affliction adds POINTS to ST, and since ST gets cheaper with size, the result is that each application adds a level of size and enough ST to sustain it. Afflict (Growth and 30 points of ST, Cumulative) [90]. Target has SM0, ST 10, gets SM1 (3yd tall) and ST 16 (NFM -40%, SM -10%). Next application, SM 2 (5yd tall) and ST 25 (NFM -40%, SM 2 -20%). 3rd application, SM 3 (7yd tall) and ST 40 (NFM -40%, SM 3 -30%). 4th application, SM 4 (10yd tall) and ST 70 (NFM -40%, SM 4 -40%). 5th application, SM 5 (15yd tall) and ST 85 (max discount 80%). 6th application, SM 6 (20yd tall) and ST 100 (max discount 80%). 7th application, SM 7 (30yd tall) but ST 115 is less than the required 150; work out with the GM what happens then. I'd rule that you could swing it with Extra Effort, and that an 8th application would be impossible. |
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#8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#9 | |||
Join Date: Nov 2006
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Not adapting the series, just borrowing a concept from it (and other places) for the elves in my world.
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#10 |
Join Date: Nov 2006
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Definitely need it to include growth beyond natural limits. It is how elves get gigantic trees to live in.
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powers |
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