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Old 10-17-2017, 09:12 AM   #8
GuyMacon
 
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Join Date: Oct 2017
Default Re: GEV overruns

I was experimenting with an All-GEV force on Nightfall 7: Turning the Tables, and found an edge case and what appear to be a couple of minor bugs.

First the edge case: I had 12 GEVS in a position to overrun an undamaged Mark 1 Ogre. (plus I had 4 disabled GEVs). The screen said I can add 8 reinforcement GEVS. Why 8? 8 is larger than the stacking limit (5) but smaller than the available GEVs (12). Its as if the program assumes that no more than 8 units will overrun at once.

So I overran with all 9 GEVs, lost one GEV to the overrun and another to the main battery, leaving me 7 GEVs against one Mark 1 Ogre My first round of 7 GEV shots took out the main battery and then I had a total of 14 shots (2 rounds) against the treads with the Ogre unable to fight back. (I skipped the ramming phase). That's 21 GEV shots against an Ogre that cannot fight back.

This left me with 6 unable to move GEVs and a Mark 1 in the same hex. Their were still 6 in the hex after the enemy move, Looks like a bug, allowing the stacking limit to be exceeded. Also, the program fails to save your zoom level before the overrun and restore it afterward.

In the next move I overran the same Mark 1 (now with no main battery) with a GEV and 8 reinforcing GEVs. That left me with 7 GEVs in the overrun (shouldn't that have been 8?)

Last edited by GuyMacon; 10-17-2017 at 01:22 PM.
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