01-17-2019, 05:57 PM | #11 |
Join Date: Dec 2017
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Re: What could a scientist in my Star Wars RPG be researching?
Lensman style primary Beam. Fire an incredible amount of energy through a fairly standard turbolaser, burning it out in an instant, but creating a balst of incredible power.
Shield Cracker: Does no damage to the ship, but tends to FRY shields to the point where cmplete replacement is needed. Gravitational Damper: Allows entry into hyperspace in a stronger gravity well than standard. |
01-17-2019, 08:15 PM | #12 | |
Join Date: Jun 2006
Location: Earth, mostly
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Re: What could a scientist in my Star Wars RPG be researching?
Quote:
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01-19-2019, 12:13 AM | #13 | |
Join Date: Nov 2016
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Re: What could a scientist in my Star Wars RPG be researching?
Quote:
It is cool because the guy shall be travelling the empire, akin to a scientific adventurer; a galactic empire LindyBeige of sorts.
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01-19-2019, 03:02 AM | #14 |
Join Date: Jan 2007
Location: Scotland
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Re: What could a scientist in my Star Wars RPG be researching?
how to open a Jedi/Sith holocron ( without using the Force obviously as he doesnt beleive in it)
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01-20-2019, 07:39 AM | #15 |
Join Date: Dec 2006
Location: Meifumado
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Re: What could a scientist in my Star Wars RPG be researching?
Is this question any different to the last time you asked?
http://forums.sjgames.com/showthread.php?t=152793
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
01-26-2019, 08:40 PM | #16 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
I like the purgill idea but I think it’s best to not go down that avenue.
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01-28-2019, 06:15 PM | #17 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
I love a lot of these ideas but they don’t seem to fit in my head for Star Wars. Does anyone have more ideas?
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01-28-2019, 10:39 PM | #18 |
Join Date: Dec 2007
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Re: What could a scientist in my Star Wars RPG be researching?
A treatment for spice addiction.
Mapping the genetic drift of humanity to try to calculate the original location of the homeworld. Sleep disorders A tractor-repulsor oscillator to vibrate things to pieces. |
01-29-2019, 09:43 AM | #19 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: What could a scientist in my Star Wars RPG be researching?
Endangered species across the galaxy and how to rescue them from extinction.
Biology of asteroid life. They seem to survive without air food etc. yet still move around trying to eat hapless visitors. These ideas could easily lead the scientist to out of the way places full of adventure and outposts of those not wanting to be found.
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01-30-2019, 10:07 PM | #20 |
Join Date: Apr 2017
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Re: What could a scientist in my Star Wars RPG be researching?
Humans came from Zhell. Sleep disorders is interesting but the tractor-repulsor oscillator sounds too technobabbly.
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Tags |
sci fi, star wars, technology |
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