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Old 11-09-2017, 05:22 PM   #1
Maximum7
 
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Default Scientist in the Star Wars galaxy RPG build

In my Star Wars RPG, I am a scientist working in a lab on an Outer Rim planet. What am I researching or trying to create?

Rules are

1. No teleportation
2. No time travel
3. No matter replication

I'm not trying to make Star Wars like Star Trek. In the canon Disney universe, the first and second are thought to be "impossible" and the third one is a plot hole that may or may not exist in some form. What's something I could be working on in a galaxy where faster than light travel is commonplace and advanced artificial intelligence is nothing special?
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Old 11-09-2017, 05:40 PM   #2
sir_pudding
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Default Re: Scientist in the Star Wars galaxy RPG build

Ancient civilizations, minor improvements to existing technology, or a super weapon. Alternatively you could be studying something academic as a backgrounds detail, like a species of frog or something, when you get kidnapped by space pirates.
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Old 11-09-2017, 05:58 PM   #3
Mark Skarr
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Default Re: Scientist in the Star Wars galaxy RPG build

The mating habits of the denobulan slime slug.

They have some striking similarities to Hutts. The ability to study such a creature is a blessing. You feel deeply honored that you were given this opportunity.

Just because you're a scientist doesn't mean that you're doing something terribly awesome. And humble beginnings make for good characters.
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Old 11-09-2017, 06:57 PM   #4
Anaraxes
 
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Default Re: Scientist in the Star Wars galaxy RPG build

  • Super-soldier serum for clone commandos
  • Closed-form polynomial-time solution for calculating hyperspace jumps which lets you make the jump to hyperspace soon, and also can be used to make the Kessel Run in under 10 parsecs.
  • Synthetic Khyber crystals, so they can be manufactured anywhere
  • Method to stimulate midichlorian counts and thus gift anyone with increased Force sensitivity
  • Plague that is lethal in proportion to how Force-sensitive the victim is. Time to get rid of both the Jedi and Sith so we can live normal lives
  • Apparatus for ejecting thermal exhaust that doesn't require a physical tube leading from the reactor to ship exteriors
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Old 11-09-2017, 07:40 PM   #5
Anthony
 
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Default Re: Scientist in the Star Wars galaxy RPG build

There are an awful lot of options that aren't terribly interesting from a plot perspective. If you want something that would actually matter, common options include weapons of mass destruction and force-sensitive creatures. I would ask the GM for suggestions that would make good plot seeds.
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Old 11-09-2017, 08:06 PM   #6
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Default Re: Scientist in the Star Wars galaxy RPG build

He's researching how to make something akin to Star Trek's synthehol, as a way of coping with being a scientist in a universe dominated by space wizard Jedi.
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Old 11-09-2017, 08:26 PM   #7
robkelk
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Default Re: Scientist in the Star Wars galaxy RPG build

Midichlorians.

Once you understand those, you can give anybody Force powers - or take them away.
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Old 11-09-2017, 08:44 PM   #8
sir_pudding
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Default Re: Scientist in the Star Wars galaxy RPG build

Nothing that makes major changes should be possible, unless that is a specific plot point. Star Wars is a very conservative setting, with very little technological advances in tens of thousands of years.
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Old 11-09-2017, 10:21 PM   #9
Flyndaran
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Default Re: Scientist in the Star Wars galaxy RPG build

A new type of droid. That allows some change without creating setting wrecking messes.
Protocol droids that move faster than snails, for example.
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Old 11-09-2017, 11:53 PM   #10
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Default Re: Scientist in the Star Wars galaxy RPG build

Quote:
Originally Posted by robkelk View Post
Midichlorians.

Once you understand those, you can give anybody Force powers - or take them away.
Unless the GM has decided to reintroduce a breath of sanity and either removes the parasites from canon ... or says the Jedi got it wrong and they're just attracted to Force Sensitivity, not the cause of it.

Actually, that could be a good thing for the scientist to study: he's got the hypothesis that the Jedi got it wrong, and is working on obtaining proof.
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