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Fantasy Martial Arts Starting Abilities
(
1
2
)
zoncxs
07-19-2023
09:12 AM
by
zoncxs
11
1,744
GURPS
Margin-Based Preparation Required?
Proteus
02-21-2022
12:27 PM
by
sir_pudding
4
878
GURPS
How to build an ability that shuts down your power if used.
Kfireblade
12-25-2019
11:23 AM
by
Plane
7
2,335
GURPS
Trigger-happy
Grey Goblin
01-27-2017
12:42 AM
by
Ejidoth
1
1,209
GURPS
Trait values in a sci-fi covert-ops game
(
1
2
)
Mithlas
09-17-2016
03:13 AM
by
Mithlas
11
3,110
GURPS
Clerics resurrect ability
ZeeGhoulFiend
02-01-2014
02:37 PM
by
Clipper
1
7,987
Munchkin 101
Free Action Limit?
(
1
2
)
Christopher R. Rice
12-25-2013
04:43 PM
by
kirbwarrior
14
3,246
GURPS
FP to Skill Raise for 1 roll
(
1
2
)
supersaiyandoyle
09-15-2013
11:23 PM
by
Last Pawn
15
3,361
GURPS
Finished my list of ways to build abilities! Potential resource/needs critique!
Raekai
03-07-2013
08:14 AM
by
aesir23
7
2,092
GURPS
Some Rule questions
Griv
01-09-2013
09:02 AM
by
MunchkinMan
6
3,327
Munchkin 101
Reflect Abilities
(
1
2
)
jamesfoxbr
10-12-2012
07:22 AM
by
naloth
10
2,831
GURPS
Building a "Blue Mage"
(
1
2
)
Raekai
08-27-2012
08:41 AM
by
kdtipa
17
3,651
GURPS
Terminal Condition and Linked abilities
JCurwen3
04-10-2011
01:25 PM
by
Not another shrubbery
4
1,658
GURPS
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