|
|
|
#1 |
|
Join Date: Jul 2005
Location: NYC
|
now. i know i'm a little rusty. and i know that all in all thigns like this can always (and often should be) hand waved as perks and whatnot.
i'm running infinite worlds again, after a long hiatus, and one of the players is playing a cyberpunk-esque character. most of this is pretty straight forward, either compartmentalized mind or alley with appropriate enhancements and limitations cover the AI, hyper-spectral vision, various enhancement,s perks and so-forth. what i'm having difficulty with is the players constant and creative use of AR (augmented reality) he uses it for note-taking, tracking enemies, shutting off his vision, highlighting targets. he's very good and as it's linked into a computer he keeps writing programs for it with his programming skill. now i've managed to make him gizmo for a lot of these things, but after a point, where he's duplicating advantages, i am making him buy them. the problem is i'm unsure what the basic AR advantage is. the ability to put your own HUD up on your vision. it's too versatile and useful t just be a simple perk. Enhanced tracking covers some of it... but does it cover all of it? i'm really unsure how to stat this particular ability up. thank-you for your time. |
|
|
|
| Tags |
| augmented reality, cyber, gurps |
| Thread Tools | |
| Display Modes | |
|
|