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Old 11-29-2012, 06:55 PM   #51
Christopher R. Rice
 
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Default Re: Newbie having a hard time with RPM

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Originally Posted by Onkl View Post
The improved version, including Klutz. Thanks for the above Charm, looks tasty!

===The Charm of Fail===
-5 to active defense rolls, -2 to basic speed, DisAd Total Klutz: Any failed DX based roll is a critical fail. Works on any subject up to 300 lbs for 10 minutes up to 20 yards. Subjects resist at -4 to HT.
Lesser Control Magic[5](Charm),
Lesser Control Body[5](-5 to Active Defense Rolls),
Lesser Control Body[5](-2 to Basic Speed),
Lesser Control Body[5](Total Klutz);
Subject Weight: 300 lbs. [3],
Duration: 10 minutes [1],
Range: Normal: 20 yds [6],
Bonus Or Penalty: Broad: -5 [80] (-5 to Active Defense Rolls),
Altered Traits: -40 [8] (-2 to Basic Speed),
Extra Energy: 4 [4] (-4 to Resist with HT roll),
Altered Traits: -15 [3] (Total Klutz).
Cost: 125
As it stands this spell only works on living beings, consider basing it on the Path of Chance and then you can affect all sorts of things...
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Old 11-29-2012, 07:18 PM   #52
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Default Re: Newbie having a hard time with RPM

BTW, all of those Control Body effects should be Destroy Body effects...
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Old 11-29-2012, 07:21 PM   #53
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Default Re: Newbie having a hard time with RPM

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Originally Posted by Ghostdancer View Post
BTW, all of those Control Body effects should be Destroy Body effects...
Either one could be justified, though I agree that Destroy (ie, Weaken) Body is the more obvious route. Cost is the same either way.
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Old 11-29-2012, 07:55 PM   #54
Christopher R. Rice
 
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Default Re: Newbie having a hard time with RPM

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Originally Posted by vierasmarius View Post
Either one could be justified, though I agree that Destroy (ie, Weaken) Body is the more obvious route. Cost is the same either way.
That's sort of the beauty of RPM - I personally put most 'destructive' effects as Destroy Whatever.
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Old 11-30-2012, 01:52 AM   #55
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Default Re: Newbie having a hard time with RPM

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Originally Posted by Ghostdancer View Post
That's not how Extra Energy works, adding extra energy makes a spell harder to dispel by another caster. I've been using Bestows a Penalty to make a spell harder to resist. So if you wanted -4 to resist it would cost an additional 8 energy.
Oh, thank you very much! I honestly thought I did it right... thanks for the correction!
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Old 11-30-2012, 01:08 PM   #56
Christopher R. Rice
 
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Default Re: Newbie having a hard time with RPM

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Oh, thank you very much! I honestly thought I did it right... thanks for the correction!
Just glad I could help. Do note that as far as I am aware that's not strictly RAW, but it's come up in my game often enough that I had to make a decision on it for my campaigns. With a high enough skill you don't really need it, since the roll to affect someone with any given spell is your skill vs. the higher of their HT or Will + Magic Resistance.

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