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Old 11-24-2012, 07:32 PM   #31
Juballa
 
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Default Re: Newbie having a hard time with RPM

What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?

Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects.
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Old 11-24-2012, 07:32 PM   #32
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Default Re: Newbie having a hard time with RPM

How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:

TK Hurl
Greater Control Body[5]();
Subject Weight: 300 lbs. [3],
Speed: 50 yds/second [8],
Range: Normal: 10 yds [4].
Cost: 60 (20x3)
(made using Ritual Designer at http://gurps-monsterhunters.appspot.com/)

Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method?

Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away?
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Old 11-24-2012, 07:37 PM   #33
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Default Re: Newbie having a hard time with RPM

Quote:
Originally Posted by Juballa View Post
What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?

Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects.
I use about ±3 for stats. As for the cutoff between lesser/greater effects for bestows a bonus/penalty of up to ±5. It's worked for me. Your GM's mileage may vary.
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Old 11-24-2012, 07:39 PM   #34
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Default Re: Newbie having a hard time with RPM

Quote:
Originally Posted by Adelus View Post
How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:

TK Hurl
Greater Control Body[5]();
Subject Weight: 300 lbs. [3],
Speed: 50 yds/second [8],
Range: Normal: 10 yds [4].
Cost: 60 (20x3)
(made using Ritual Designer at http://gurps-monsterhunters.appspot.com/)

Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method?

Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away?
Seems legit to me, I wouldn't worry about the slam damage - you can after all use regular TK for slam damage (a favorite trick of the teke in my current campaign).
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Old 11-24-2012, 07:43 PM   #35
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Default Re: Newbie having a hard time with RPM

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Originally Posted by Ghostdancer View Post
I don't think that's legit...perhaps if it were something like +1 to DX-based combat skills or something like that.
What about +0.25 to Basic Speed?

How would you model that?
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Old 11-24-2012, 07:45 PM   #36
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Default Re: Newbie having a hard time with RPM

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Originally Posted by Onkl View Post
What about +0.25 to Basic Speed?

How would you model that?
Altered Traits, Basic Speed +0.25, (5)
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Old 11-26-2012, 05:39 PM   #37
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Default Re: Newbie having a hard time with RPM

Quote:
Originally Posted by Onkl View Post
To give a living subject of a spell +1 to DX
<snip>
what is the difference?
You said it yourself. You didn't say you were trying to give the subject "+1 to a broad set of DX-based rolls." You're trying to give the subject "+1 to DX." So you should use Altered Traits, DX+1. Always look at what you're trying to do with the spell, then choose the option which describes it -- 99% of the time, that'll be the most appropriate choice.
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Old 11-28-2012, 11:14 AM   #38
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Default Re: Newbie having a hard time with RPM

Quote:
Originally Posted by Ghostdancer View Post
I use about ±3 for stats. As for the cutoff between lesser/greater effects for bestows a bonus/penalty of up to ±5. It's worked for me. Your GM's mileage may vary.
But in a post above, you agreed with Onkl that you would make a +1DX a greater effect. Did you mean to?
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Old 11-28-2012, 12:03 PM   #39
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Default Re: Newbie having a hard time with RPM

Here's my take on it.

Using RPM to generate favorable circumstances that give a bonus (or more reduce a penalty) is a lesser effect. Such as increasing the light level or ensuing a gun is well maintained, either could give a bonus to gun skill as a lesser effect.

Using RPM to just increase something is a greater effect regardless of how minor or major the result is. If you are improving dexterity by augmenting every muscle in the body it is a greater effect.
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Old 11-28-2012, 12:04 PM   #40
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Default Re: Newbie having a hard time with RPM

Quote:
Originally Posted by Edges View Post
But in a post above, you agreed with Onkl that you would make a +1DX a greater effect. Did you mean to?
No, I was agreeing with how the DX bonus should be handled. I edited my post above to reflect that. I'd say +1 to +3 DX could be written off as a Lesser effect.
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