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#31 |
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Join Date: Oct 2005
Location: Portland, ME
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What do people use as the cutoff between lesser and greater effects for stat changes and bestows a bonus/penalty?
Personally, I've been eyeballing +3 or better to a stat and +4 or better for BaB/P as greater effects. |
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#32 |
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Join Date: Jul 2007
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How would you model an attack that lets you establish telekinetic control over someone to quickly hurl them in one direction? For instance, would this work:
TK Hurl Greater Control Body[5](); Subject Weight: 300 lbs. [3], Speed: 50 yds/second [8], Range: Normal: 10 yds [4]. Cost: 60 (20x3) (made using Ritual Designer at http://gurps-monsterhunters.appspot.com/) Does that only set their top speed though, and if so what is the acceleration? Considering the potential slam damage for a velocity like this, does this seem munchkiny compared to the normal damage method? Edit: Whoops, missed that bit by PK up a few posts. I'm thinking this would be legal - after all, you could always lift someone up using the method described and then just cancel the effect to let them drop or hurl them off a ledge - if you're in control, whats to stop you from forcing them up to maximum speed and crashing them into an obstacle or flinging them away? |
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#33 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I use about ±3 for stats. As for the cutoff between lesser/greater effects for bestows a bonus/penalty of up to ±5. It's worked for me. Your GM's mileage may vary.
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#34 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#35 | |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Quote:
How would you model that? |
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#36 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Altered Traits, Basic Speed +0.25, (5)
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#37 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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You said it yourself. You didn't say you were trying to give the subject "+1 to a broad set of DX-based rolls." You're trying to give the subject "+1 to DX." So you should use Altered Traits, DX+1. Always look at what you're trying to do with the spell, then choose the option which describes it -- 99% of the time, that'll be the most appropriate choice.
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#38 |
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Join Date: Nov 2009
Location: GMT-5
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But in a post above, you agreed with Onkl that you would make a +1DX a greater effect. Did you mean to?
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#39 |
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Join Date: May 2009
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Here's my take on it.
Using RPM to generate favorable circumstances that give a bonus (or more reduce a penalty) is a lesser effect. Such as increasing the light level or ensuing a gun is well maintained, either could give a bonus to gun skill as a lesser effect. Using RPM to just increase something is a greater effect regardless of how minor or major the result is. If you are improving dexterity by augmenting every muscle in the body it is a greater effect.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
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#40 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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No, I was agreeing with how the DX bonus should be handled. I edited my post above to reflect that. I'd say +1 to +3 DX could be written off as a Lesser effect.
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