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#21 | |
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Join Date: Nov 2009
Location: Oregon
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#22 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Massive aneurysms can drop people instantly and are in the same league as good old elf strokes for mystical purposes.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#23 |
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Join Date: Jan 2006
Location: Central Europe
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How big are energy points in this system? Are they comparable to Energy Accumulating Path/Book Magic energy points or GURPS Magic magic energy points? I don't have Monster Hunters.
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#24 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Also, wasn't elf strokes caused by elf-shot?
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#25 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It basically uses Energy Accumulation.
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#26 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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So a spell that let you mentally communicate with the subject (two-way) would just need the spell effect (plus Duration and Range). But a spell that granted the subject the ability to mentally communicate with anyone at will would also need Altered Traits, Mind Reading and Telesend. Because it's gone from "the spell makes this happen" to "the spell gives you the ability to make this happen." Another example: You can use Greater Control Body to pick someone up telekinetically and move him around. Or you could add Altered Traits, Flight, to give him the ability to lift himself and fly for the duration. (If you are the subject, these are similar results, but the former means you have to concentrate to "move yourself," while the latter just lets you fly at will.) On a related note: One of the things the RPM book will make clear is that there's never a need to use Altered Traits, Alternate Form when you use a Transform effect to change someone's body, because that's what the Transform Body effect does. That said, if the GM feels that the new form is overpowered, he can insist that the spell pay for the difference in template cost.
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#27 | |
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Join Date: Oct 2005
Location: Portland, ME
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How does this work with spells that duplicate abilities that are not really under anyone's control once the spell is cast (regardless of the actual duration)? Take that old favorite, Invisibility. If we're duplicating the unaltered advantage (meaning unswitchable), then no one really controls it once the casting is complete. Does this make it a buff, meaning that you need Altered Traits? And if a caster uses Altered Traits to give an advantage to someone, does that mean the caster cannot end the spell prematurely (in contradiction with the line in MH1:37), because the advantage is under the target's control? |
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#28 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#29 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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To give a living subject of a spell +1 to DX, can I use:
Strengthen Body 3 Bestow Bonus to broad range of rolls (+1 DX) +5 Weight 300 lbs. +3 Duration 10 minutes +3 1 Greater Effect (x3) (3+5+3+3)*3=42 Energy or do I have to use Strengthen Body 3 Altered Traits (+1 DX) +20 Weight 300 lbs. +3 Duration 10 minutes +3 1 Greater Effect (x3) (3+20+3+3)*3=87 Energy Or if both are viable, what is the difference? Thanks Onkl |
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#30 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Quote:
Ghostdancer Edit: that should be a lesser effect not a Greater one.
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