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Old 11-08-2005, 02:12 AM   #1
the_seeker
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Default GURPS Doctor Who

I hate to start a thread about this when I'm primarily trying to contact one specific person, but the private message feature of these fora seems determined to not work for me and I don't have an e-mail address for Akahige. With luck, the subject matter of this post will be of sufficient interest to enough people to excuse my poor form... again. [sigh]

I have a G4E Time Lord template that you might find useful if only as an example of how you wouldn't do it in your own game(s). I'm not 100% satisfied with it myself, but I'm willing to post it and pick nits about it with interested persons. It is, of course, subject to revision pending my acquisition of GURPS Powers, but as it is, it represents "close enough" for use in my (pitifully small) GURPS Doctor Who chronicle.
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Old 11-08-2005, 05:38 AM   #2
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Default Re: GURPS Doctor Who

Quote:
Originally Posted by the_seeker
With luck, the subject matter of this post will be of sufficient interest to enough people to excuse my poor form... again. [sigh]

I have a G4E Time Lord template that you might find useful if only as an example of how you wouldn't do it in your own game(s). I'm not 100% satisfied with it myself, but I'm willing to post it and pick nits about it with interested persons.
I'll bite :) lets see what you've got. ^.^
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Old 11-08-2005, 08:09 AM   #3
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Default Re: GURPS Doctor Who

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Originally Posted by Amy
I'll bite :) lets see what you've got. ^.^
I agree lets see what you have. I did the Timelords and Daleks for 3rd edition years ago and like to see how others have converted them.
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Old 11-08-2005, 01:10 PM   #4
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Default Re: GURPS Doctor Who

I did receive your message attempt, but just as before, it came across empty (except for the reply quote). I don't know why I didn't think of checking the forum! I sent you my e-mail address, but posting here is fine by me as well.

Also, I'm in the process of negotiating use of someone's 9th Doctor description for Time Lord, for use in my GURPS conversion. That, hopefully, will be online soon. My current write-up includes only recurring Time Lords, plus a TARDIS. The description for "Rejuvenation" has also been slightly revised to accomodate non-nanotech theories, and that'll be posted with the 9th Doctor update.

As I said in our earlier conversation, I'm very conservative when it comes to assigning racial powers. Many of the Doctor's abilities were explained in-series as being tricks he learned, but later writers mistook them for racial traits. Still, I'm happy to view other Time Lord templates to see what I might've missed!

Last edited by Akahige; 11-08-2005 at 01:18 PM.
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Old 11-08-2005, 02:01 PM   #5
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Default Re: GURPS Doctor Who

Gads, GMing time travel....where's my asprin?
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Old 11-08-2005, 03:03 PM   #6
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Default Re: GURPS Doctor Who

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Originally Posted by Mister Fowler
Gads, GMing time travel....where's my asprin?
It gets even worse. That crazy box, in season 26 or 27 (the "Bad Wolf" season) they basicly point out that the TARDIS is a god in a box. All the problems, all the adventures, probably just the results of the box being bored, though this isn't stated.

On the other hand, in Dr Who (bad wolf season again) they do answer how to handle a paradox. Anytime the PCs start to give you a headache due to going back to before to redo some fixed event, just go and sterilize the wound in time.
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Old 11-08-2005, 03:27 PM   #7
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Default Re: GURPS Doctor Who

Time travel just leads to far more problems and "on the fly" GMing than I like to do. Here you had a set pattern of events or how things might go, the PCs go back in time and fudge with history and poof, you have to dicide what happens afterwards.

No thank you.
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Old 11-08-2005, 04:03 PM   #8
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Default Re: GURPS Doctor Who

Quote:
Originally Posted by Mister Fowler
Time travel just leads to far more problems and "on the fly" GMing than I like to do. Here you had a set pattern of events or how things might go, the PCs go back in time and fudge with history and poof, you have to dicide what happens afterwards.
No thank you.
So your not a fan of alternate history then? @:-)
They can be a great inspiration for that sort of situation.
Also, there are ways to work around it:
-Sterilize the wound (as mentioned above)
-Rigid Time (something happens to cancel out the changes)
-Timeline fracture (new reality created parallel to the old but incorporating the changes)
...
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Old 11-08-2005, 07:00 PM   #9
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Default Re: GURPS Doctor Who

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Originally Posted by Kale
So your not a fan of alternate history then?
Uh, no.

Time travel to me is more impossible and illogical than say...magic.
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Old 11-08-2005, 07:50 PM   #10
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Default Re: GURPS Doctor Who

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Originally Posted by Mister Fowler
Time travel to me is more impossible and illogical than say...magic.
Except for Time Magic, of course. Would that be impossible x2 or impossible^2? ;)

IKWYM, but it doesn't seem that big a leap in suspension of disbelief to me *shrug*

"Why, sometimes I've believed as many as six impossible things before breakfast."
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