|
|
|
|
|
#1 |
|
Join Date: Jun 2011
Location: Richmond, VA
|
What would the cost of a defense bonus be if it were granted by an advantage. My thinking would be something like 30 points a level. Kinda along the lines of the cost of Enhanced Parry.
|
|
|
|
|
|
#2 | |
|
Join Date: Dec 2008
Location: Cumberland, ME
|
Quote:
Enhanced Parry (One Weapon): 5 CPPersonally, I've never quite understood why there's that sort of gulf. It seems like Combat Reflexes is woefully underpriced, or Enhanced Dodge is brutally overpriced. Considering that Enhanced Parry and Enhanced Block both seem about right, pricing-wise, my inclination is to lean towards the former possibility. |
|
|
|
|
|
|
#3 |
|
Join Date: Aug 2005
Location: Denmark
|
This. And it's intentional: http://forums.sjgames.com/showpost.p...90&postcount=5
I would have no problem with removing the +1 to all defences for it and still let it cost 15 pts. It is still well worth it but now it actually represent what it say it represent. Instead of being a cheap way to get a bonus to defence that every character will buy no matter if appropriate or not. for instance take a super speedster with very high defences. He would always get CR first even though his character has never seen, let alone been in an actual fight. When a trait becomes so good people people can't be persuaded to NOT take it, then its TOO good IMO. |
|
|
|
|
|
#4 |
|
Join Date: Jun 2006
|
Partly I think there's a missing active defense - avoid one particular attack. The reason Dodge is so expensive is you can use it any number of times, and it's not considered to involve any specific movements in response to any particular attack. If there were an avoidance option to, or which replaced, a parry - preventing any contact with that one attack but also not setting up stuff like aggressive parries or disarms and taking repeat use penalties just like parry, it would make sense to improve it more cheaply.
__________________
-- MA Lloyd |
|
|
|
|
|
#5 | |
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Quote:
You might say you can only use this option if you've not elected dodge yet, to prevent the final dodge you do (or think you'll do) to always be this.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
|
|
|
|
|
#6 | |
|
Join Date: Aug 2009
Location: OK
|
Quote:
Nonmotile Retreat?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
|
|
|
|
|
|
#7 | |
|
Join Date: Feb 2012
|
Quote:
I've played 3rd an 4th edition, and always seems me odd that subsequent dodges have no penalty (or -1 cumulative penalty with MA optional rule): they're different dodges in one single second. There is some simulative idea that I didn't undestand, or is a gamestic-oriented rule dated back to original gladiator combat system? |
|
|
|
|
|
|
#8 |
|
Join Date: Oct 2007
Location: Vermont
|
30 points for Defense Bonus is canonical in GURPS Supers.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
|
|
|
|
#9 |
|
Join Date: Sep 2004
Location: Canada
|
I went for over a year with Mrugnak without bothering to buy Combat Reflexes. It just wasn't necessary, despite his being a frontline fighter. *shrug*
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
#10 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
|
|
|
|
|
![]() |
| Tags |
| defense, gurps 4e |
|
|