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#1 |
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Join Date: Dec 2007
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Not if he got Enhanced Time Sense. And ETS or Combat Reflexes are appropriate for super-speedsters with very high defences. They represent the ability to think as well as move fast.
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#2 |
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Join Date: Dec 2007
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#3 |
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Banned
Join Date: Oct 2007
Location: Europe
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Until you reach the point where everyone takes it without needing to stop and think. But I don't think that's the case with GURPS 4E. It's cheap at 15 CP, but for many character concepts, there are other traits you want to buy first.
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#4 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
so no even when it reach the point where everyone one takes it you don't need to stop to think when they taking it for the reason it exists, people who are comfortable reacting in crises situation... which is a good description of experienced PCs in a lot of campaigns, while they might not start like that they often become so |
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#5 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Absolutely. In the campaigns I've played under 3e and 4e, it's a usual thing to take if combat is a major part of what the character does. But if not, it's hard to justify, and the points are more use in other things.
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#6 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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I've seen a +1 defense bonus published (somewhere) as an Alternative Ability:
Enhanced Parry (All Weapons): 10pts Alt x 1/5 [2]Can't find where at the moment, sorry.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#7 |
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Join Date: Mar 2008
Location: Dallas, TX
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I don't think that works, you have to use a ready maneuver to switch the options.
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#8 | |
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Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Most campaigns really do assume that the PC's survive due to luck (and being the heroes of the story). As long as your PC's continue to play the game as if they are trying to avoid danger, instead of being silly/bold and counting on the DB all the time (since, of course, the characters wouldn't know that there is a global +3 DB extended to them.. even if their players are). It's a mechanic I've considered running with my PC's as I like to run low-level campaigns of 'peasant hero against a fantasy world' This still allows for a lucky hit from a rampaging zombie... Which encourages some caution. As the PC's increase in their own capability, you can rescind the DB slowly. -P
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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| Tags |
| defense, gurps 4e |
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