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Old 10-01-2012, 10:11 PM   #1
ssveter
 
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Default Perfect Flight

Normally I'd look through all the posts for this stuff but Im working from a computer in afghanistan so....

I'm working on an NPC Super that has control over inertia. She has flight but I want it to be perfect flight, meaning at a thought even while moving at mach 4 she can make a 90 degree turn instantly. What would be the modifier for that?
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Old 10-01-2012, 10:14 PM   #2
whswhs
 
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Default Re: Perfect Flight

Quote:
Originally Posted by ssveter View Post
Normally I'd look through all the posts for this stuff but Im working from a computer in afghanistan so....

I'm working on an NPC Super that has control over inertia. She has flight but I want it to be perfect flight, meaning at a thought even while moving at mach 4 she can make a 90 degree turn instantly. What would be the modifier for that?
I don't recall the details, but I seem to recall (from GURPS Powers or GURPS Supers) that you want to be looking at Cosmic in some form.

Bill Stoddard
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Old 10-01-2012, 10:17 PM   #3
Diomedes
 
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Default Re: Perfect Flight

More precisely, the modifier is not on Flight, but on Enhanced Move. Instant Acceleration, perhaps?
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Old 10-01-2012, 10:28 PM   #4
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Default Re: Perfect Flight

Yea maybe, I thought I saw it somewhere in there, but I can't seem to find it now that I am really looking.

Anyway the super hero/villain is designed so that she is fast enough to catch an SR-71 (insert plot twist).
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Old 10-01-2012, 10:34 PM   #5
munin
 
Join Date: Aug 2007
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Default Re: Perfect Flight

Enhanced Move (Air; Cosmic, Second-Nature, +150%)

Second-Nature allows you to treat your top speed as if it were basic air move (no control rolls, no acceleration, step size, etc.). It's RAW in GURPS Power-Ups 4: Enhancements (p. 9) and also described on PK's site.
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Old 10-01-2012, 11:25 PM   #6
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Default Re: Perfect Flight

First appeared in GURPS Supers as two +50% Cosmic enhancements, 1 for Instant acceleration/deceleration and another for no turn mode.
GURPS Power Ups 4: Enhancements added another +50% to treat your current move as a Step and offered them all bundled together as one enhancement called Second Nature for +150%.
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Old 10-02-2012, 09:40 AM   #7
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Default Re: Perfect Flight

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Originally Posted by ssveter View Post
fast enough to catch an SR-71
The problem isn't catching the SR-71; it's dealing with Wolverine once you do.
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