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Old 09-30-2012, 03:52 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [LT] Armor and cutting damage concerns

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Originally Posted by Figleaf23 View Post
That's logical within the structure of the rules, but the problem I was trying to point out is that in reality an edge is a superior CRUSHING weapon than a blunter object with the same force behind each. The rules fail to take this into account.
That would be solved by a rule giving simple clubs a 0.5 armor divisor. A compact striking head, such as is found on a hammer or mace, is better than an edge.
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Old 09-30-2012, 04:40 PM   #2
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: [LT] Armor and cutting damage concerns

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Originally Posted by Anthony View Post
That would be solved by a rule giving simple clubs a 0.5 armor divisor. A compact striking head, such as is found on a hammer or mace, is better than an edge.
Note that I do just that in my campaigns.*

*Well, I have an intermediate category too, with my hatred for sharp breakpoints, where I multiple DR by 1.5. That covers knobbed clubs and suchlike. But it's basically the same rule.
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