|
|
|
|
|
#1 |
|
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Can the enemies forward the main plot by their actions?
Can the enemies form an "evil league of evil" and show up all at the same time? (This isn't completely realistic, but it works in pulp and four-color-supers...)
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#3 | |
|
Join Date: Dec 2007
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
|
|
|
|
|
|
#5 |
|
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
For enemies being a disadvantage they need to make things worse off. So, they will attack when there is a battle occurring already, they will see you entering the city and use his connections to forge a crime and get you arrested, and if 5 players have enemies, all of them can unite and attack all at once, while at the same time they still need to get to the main villain in one week.
|
|
|
|
|
|
#6 |
|
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
OTOH, an enemy of a single PC is only out to get that one PC. He may go to great length to try to separate the PC from the pack so that he can take him on one on one and not have to deal with his friends. He may even try to turn one of the other PC's against his target, or may use the other PC's without their knowledge.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
|
|
|
|
#7 |
|
Banned
Join Date: Apr 2008
|
|
|
|
|
|
|
#8 |
|
Join Date: Dec 2008
Location: Behind You
|
I work enemies into the story with frequency deciding what sort of part they play in the story and scope of power for how difficult it'll be to deal with. Some enemies can be treated as an encounter for certain activities.
For example, I run a fantasy campaign where everyone has a group as enemies. This just means when I'm rolling for encounters, I include their enemies. One person has a custom enemy that happens to be their sibling that wants them dead for certain reason. That one made more sense as a story element than a random encounter. |
|
|
|
![]() |
| Tags |
| appearance, disadvantage, enemy, frequency |
|
|