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#1 |
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Join Date: Dec 2010
Location: Wormtooth Nation
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Another simple pheonix sheet question: I noticed broad jump and high jump as options in the statistics block, but what about running broad jump and running high jump? They're dependent on yards moved, so those calculations get a little annoying when you've got super-jump enhanced PCs doing ninja acrobats. Is that stat block a setting I just can't find? Or is this a request thread? :D
Anyway, I am in love with pheonix sheet. I just discovered I could save profiles and man.... love lifts us up where we belong. PS. Oh and I'd love to be able to lump perks into advantages and quirks into disadvantages... |
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#2 | |
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Join Date: Feb 2006
Location: Krotz Springs, LA US
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There's an option for that. Trait folding, which is what I/Phoenix calls that, is controlled by the (second) option, Fold the selected traits into the associated block, if their own blocks are disabled, in the Block Printing & Positioning Options section; all folds are enabled by default, so you shouldn't need to change anything there. To trigger the functioning of the option, go to the same section, Block Printing & Positioning Options, and in the (first) option, Print the selected blocks, disable the Perks and Quirks blocks. That will cause Perks and Quirks to be folded into the Advantages and Disadvantages blocks.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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#3 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#4 |
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Join Date: Feb 2006
Location: Krotz Springs, LA US
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True, but that's not what was asked about, hence the answer I gave. I could add yet another new block to the sheet for running jumps, but I'd need some convincing that it was worth doing.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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#5 |
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Join Date: Dec 2010
Location: Wormtooth Nation
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Yeah, it doesn't look like jump distance is something the GCA calculates on it's own. My present work-around is to make a table in excel and paste the values into the notes section. It works okay. A built in table would, obviously, be better. GURPS has very precise jump distance rules, but if you want to use them, you have to do MATH. It gets especially busy when you try to do tic-tacs or acrobatic attacks with any regularity, as in, say, any ninja or anime inspired game. Extremely valuable IMHO.
But your sheet is dope already, so I'm happy to make do with my workaround. |
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#6 |
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Join Date: Feb 2006
Location: Krotz Springs, LA US
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Coming back to this. I probably will go ahead and add a new running jumps table block.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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| pheonix sheet, request |
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