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#1 |
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Join Date: Oct 2007
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Hi,
If someone has obscure (vision) what can another one have to see it? for example: - if someone has invisibility another can have see invisibility - if someone has chameleon another can have perception - if someone has obscure(vision) another can have ??? - if someone has obscure(vision) with targeting only [-20%] another can have ??? |
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#2 |
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Join Date: May 2008
Location: CA
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See Invisibility also works on Obscure.
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#4 | |
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Join Date: Jul 2012
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Quote:
See, now I'm curious as to whether it affects Chameleon as well... I've sort of been having a discussion on the merits of Chameleon (<winks at sir pudding>), and if it's able to act as a workaround against (specifically) counter-invisibility measures, it might be worth glancing at more closely... Or is Chameleon just a 'halfway' version of Invisibility? To answer the topic, non-stealthy obscure gives an observer a chance to notice the disruption as well. Obscure(vision) 10 is painfully easy to see--it's a massive (or at the very least, obvious) cloud of fog, or blanket of darkness or whatever you would like to flavor it as. Stealthy Obcure Vision, IIRC, acts like a cloaking field, and as such I do think See Invisibility should work on it (and, admittedly, Chameleon if you bought it up to 'invisibility' levels). Out of curiosity, has anybody created (and played with) a Star Craft Arbiter-type version of this power? It would be Obscure with all the modifiers listed under the advantage, plus some 'Does not conceal self' limitation. It would be an interesting idea... although I think you'd prefer to hand it to a disposable Ally, given that everybody's going to be shooting at the one thing they can see (which is exactly what happened on the game). I would also like to point out (and by doing so, tie this previous comment back to the topic at hand) that in that instance, it was not quite stealthy--if you (as a player) looked closely you could see enemy stealthed units, but you could not target them. Arguably, this might be 9 levels of obscure with stealthy and one level without it. But in any case, the 'see invisible units' units could spot the units the Arbiter concealed.
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Addiction to Creating New GURPS Characters: Cheap, Legal [-1] Indecisive (Self Control: <=6) [-20] Laziness [-10] Dreamer [-1] Secret: {REDACTED} [-30] Delusion: Has a Quirk-Level Delusion [-1] Last edited by Dusqune; 09-07-2012 at 08:13 PM. Reason: Added link |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If Obscure 10 with Targeting only even makes sense (I'm not sure it does) then I think it has to be just -10 to hit. The whole point of targeting only is that it doesn't make it any harder to see where you are, just to hit you.
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#6 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
Other games may have similar powers, though none come to mind at present. The classic D&D Sanctuary, IIRC, simply means that the subject is immune to offensive action as long as he takes none himself. |
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#7 |
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Join Date: Jun 2005
Location: Lawrence, KS
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I would look at Clairsentience, Hyperspectral Vision, and Penetrating Vision as starting places. Penetrating Vision is stated to work through "solid substances," but I don't think it would be a big enhancement to let it work through fog or smoke or opaque force fields.
Bill Stoddard |
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#8 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
You see where a Displacer Beast actually is with True Seeing, which in GURPS would be See Invisible with the (iirc) True Sight enhancement from Powers. (I'm not sure what the best GURPS implementation of Displacement would be - it's not an active defense bonus as it works even if you're snoozing/surprised/whatever, it's not "really" a hit penalty as it's independant of attacker skill... some sort of weird heavily limited Unreliable Insubstantial?)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 | |
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Join Date: Sep 2004
Location: Canada
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See Invisible with True Sight
An alternate vision mode An alternate sense entirely (Vibration Sense, Radar, Sonar, etc) High skill High vision bonuses Quote:
Anything that gives targeting bonuses. And of course, for all of the above, various anti-effects are useful as well.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I first thought of the simpler spell, "Blur".
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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