|
|
|
|
|
#1 | |
|
Join Date: Sep 2004
Location: Canada
|
Originally from the Slam Damage Is Weak thread:
Quote:
It's still an interesting question, and we have more regular ways of determining bullet-y stuff in 4e now, so it would be an interesting thought experiment to run again. But off topic for this thread, so I'll go start another one. ================================================== ======= Now, obviously there's techniques in GURPS to turn punching into piercing damage. I'm not talking about changing your striking technique: I'm interested in if there's a threshold where a "traditional" punch should start being considered a large piercing attack. . . and perhaps you'd have to use a technique to not do large-piercing. This would probably also be the point where a super (villain, monster, anti-hero, whatever) starts punching holes in people, rather than just smashing them.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
|
#2 |
|
Join Date: May 2006
Location: Denmark
|
Although I do like the idea of gorily punching a hole through someone's ribcage rather than punching him into the horizon, I do think it can be treated as a difference in technique and simply use Lethal Strike for it. Supers that badass will tend to have karate over brawling anyway.
At least I think that's the way to go for genres where bodies flying is the norm. In settings where the genre convention favours the gory... I'd probably take a look at overpenetration as a starting point. |
|
|
|
|
|
#3 | |
|
Banned
Join Date: Apr 2008
|
Quote:
|
|
|
|
|
|
|
#4 |
|
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
There's no overpenetration for vitals hits, but the original overpenetration rules from HIgh Tech apply specifically and explicitly to the torso, IIRC.
|
|
|
|
|
|
#5 |
|
Join Date: Jul 2007
Location: Ann Arbor, MI
|
Given that the situation is completely absurd, I'd just house rule it to fit the genre you're trying to emulate.
If it helps for comparison at all, an eight pound cannon ball is about the same size as a large fist. Eight pounders were well known to carry off the occasional head. So when the damage gets to roughly that level, start changing it to pi++
__________________
Online Campaign Planning |
|
|
|
|
|
#6 |
|
Banned
Join Date: Apr 2008
|
I'm not as science-minded as many other posters' here, so perhaps there's a flaw with this analysis, but it seems to me that in RW physics the answer would involve taking both the composition of the striker and strikee bodies and their surfaces into account. Accordingly it would be difficult to find an answer within the framework of GURPS damage systems as they are currently structured.
|
|
|
|
|
|
#7 |
|
Banned
Join Date: Apr 2008
|
A prodd does pi damage, but a slingshot does cr.
Going by that, the threshold is about 45m/s. |
|
|
|
![]() |
| Tags |
| large piercing, piercing, punches, slingshot |
|
|