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Old 08-18-2012, 06:18 PM   #1
Harry O'Gane
 
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Join Date: Jan 2011
Location: Zagreb, Croatia
Default [GURPS DF]: An Adventure, You Say? - OOC

Welcome to GURPS DF OOC thread of the game called "An Adventure, You Say?"

NOTE: The roster is currently closed, got 5 players interested. I'll post if more would be in some case needed.

The game came up as an idea, and let's see if it'll progress into something greater than just that.

Q: So, what is this about?

A: Well, it's about a couple of guys, not as powerful as most dungeon delvers are, but they are just as ambitious, if not more, to become powerful and make legends out of themselves. It's about a couple of guys who have been serving under the benevolent hands of their masters, and decided to go to their own adventure.

Q: You're talking rubbish, give us the meat.

A: Alright, so here goes. You'll be playing 125-point characters from Dungeon Fantasy 15: Henchmen sourcebook. At first, I thought of making a game for 100-point characters based on this link here, but in the end I decided to take the official material, even after simply skimming the book a bit and make a party of players consisted of 125-point characters. In a Dungeon Fantasy setting.

Q: Alright, now you're talking. So, who and/or what are we?

A: Well, you're all squires, initiates, apprentices or agents of some famous adventurer heroes. Your "bosses" have of lately been busy carousing and celebrating their latest triumph for straight 5 days, and all of you have been brewing the same idea lately: "When will I get to the point to be like them?". All of the characters would in a way know each other, since their masters are close friends and have at some point told their friends about their, I quote: "Incompetent idiots who can't even pour a glass of wine without spilling it all over my new, expensive Spider Silk robes."

Q: Could you give us a bit more detail on this?

A: Sure. You all live in the world called Tergos. It's a lovely world, full of dragons, evil creatures and catastrophes lurking to destroy everything that's worth fighting and living for, but luckily there have always been heroes around to stop the threat and make the world a better place. To be more specific, your masters are the ones who have been fending off dangers as of lately.

Your characters would strike a deal to meet each other. However, the meeting would not happen in Goridron, the capital of Vasa Kingdom, where your masters are spending all their precious gold, but in a village of Goy not far from there, in a tavern called "Strucky Luck".

There, you would discuss how to become a legend just like your masters. Not just because you want to be like them, but you're sick of them treating you like you're the filthiest piece of trash on Tergos.

Q: What you're implying here is that I'll have to make a character who is ambitious enough to make such a move, is that right?

A: Well yes, and no. All the characters will have a good reason to come to "Strucky Luck", and it entirely depends on you whether it's because you are ambitous, see your master as someone who is just doing it wrong or you're sick of being your master's doll. It all depends on you.

Q: Alright. So far it sounds catchy. Let's go to the mechanics now, shall we? How much points, which races are available etc... you know the drill, right?

A: Ah, ok. For the convenience's sake, I'll write it like this so you have everything organized:

Points: 125 pts, with -50 disadvantages and -5 quirks. Basically, you'll take templates from DF 15: Henchmen. If you do not possess the copy of this sourcebook, I'll help you out a bit in the creation of the character.

Equipment: You'll all start with $1500. Starting wealth IS $1000, but I'm adding an extra $500 you received from your last paycheck. You might also have some money stashed and might trade it for $500 per point, as described in DF1. However, you may NOT spend more than the initial wealth + Signature Gear up to the point where you meet at the "Strucky Luck". You have the money stashed, but only after the meeting you'll see what will you spend it on. You may not take more than 6 points in extra money. Regarding Signature Gear, you may not take more than one specific item as SG. This may either be a weapon, ONE piece of armor (either only a chectpiece, or only a helmet etc.) or ONE specific tool, gadget and so on. You get the drill. Also, you may not have any other Wealth level than Average.

I prefer using Low Tech for making armor and weapons, but only that. For all the other gear, use Basic Set and DF.

Books used: Basic set Characters and Campaigns, Magic, DF arsenal (with a focus on DF15), and Low-tech. I will not be using MA, simply because I do not possess the book and can't be bothered to have a grasp of all the stuff written there. You're free to add perks from Power-Ups: Perks, though. But go easy on them.

Stories: You'll have to write a short story, a couple of paragraphs long. What you all have in common is that you've served some time working for your masters, which are at the moment 350-point characters. You will have to mention who your masters are and what are they famous for, and how did it come to the point that they hired you or made you work for them. You will need to have at least ONE good reason to go to "Strucky Luck".

Races: I'm ok with anything, but keep in mind that everything over 40 points will really mess up your DF 15 characters. If it's not really a necessity, I'd highly reccomend to stick to races up to 40 points of cost.

Masters as Patrons: You will add an advantage to you sheet - Patron worth 5 points (FoA: 6 or less, Extremely powerful individual, Minimal Intervention, because they're busy celebrating as of lately, and it's gonna last for some time.) This is more of a formality than something functional, but I'd like you to have it on your sheets.

Some extras: I would really, really, REALLY like not to resort to MA if not necessary. I am aware that many of you are fond of this book, but because of my personal preference, I'd like it to stay out of this.

You may use unspent points as Failure->Success reverters, but only that. Crit. fail is always a crit. fail (unless using Luck) and Crit. success is always a Crit. success.

There will be fights, and some might not be online in time to keep up with others. Strike a deal between yourselves who's gonna be your substitute in case you go offline for some longer period of time and do the combat rolls for you. Out of combat, this will not be necessary, as I like to keep the "roleplaying" parts of the game strictly to characters and their respective players.

I'll split the story in arcs. When it comes to using advantages such as Luck, you'll be allowed to use them per Arc instead of per hour. Same goes for Serendipity.

Q: Uh...ok. So, what if we have any more questions?

A: Post them in this thread. I'll answer them gladly.

Q: Okay, so when do we start?

I'll be writing up the story while you guys make your characters. When it's all set and done, we'll start the game in the "Struckly Luck" in the IC thread.

That would be all for now, gentlemen.

Last edited by Harry O'Gane; 08-19-2012 at 03:32 AM.
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