Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-08-2012, 01:47 PM   #1
Trainik
 
Join Date: Jul 2005
Location: Evanston, IL
Default IQ 5 Wolf - Pet, Ally, or Familiar?

Hey everyone!

One more question for today (I hope). One of my characters has two wolfdogs as pets, and both have had their IQ raised to 5 (genetic engineering). They're extremely loyal and obedient, but not linked (technologically or magically) to him in any way. Under signature gear the rulebook says: "It is up to the GM whether to treat android companions, faithful steeds, custom vehicles, etc. as equipment (with a cash cost) or characters (with a point cost)."

What would be the difference between equipment or characters in this case? In either case I think I play as the wolves (he doesn't get to control them). There are obvious differences (frequency of appearance), but assuming that those are all equal, what ends up changing rules-wise?

Bottom line: I know it is up to me, but I'm not sure what each choice will entail.

Thanks!
Trainik is offline   Reply With Quote
 

Tags
ally, familiar, pet

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.