[spaceships] Proximity Warhead damage
Spaceships rules state that if a warhead is wired for proximity burst, not only does it get +4 to hit, but every MoS counts as 10 hits, at regular damage but without the armor divisor.
I'm having trouble understanding the fact that the damage of the missile is the same as each of its fragments. since damage should scale with kinetic energy, and the warhead probably fragmented to 100 or more pieces, shouldn't each piece do 1/100 times the full damage?
Even if the pieces are 3 times faster than the missile, the damage should still be about 10 times less.
I feel that it makes more sense this way. Average missile fragment damage for a 16cm missile at 10mps would now be 84, instead of 840. max damage would be 144 and even one SM+13 Nanocomposite armor system would stop it completely, making big ships more viable.
Of course, this still does not change the PD vs. Missile problem, and a full missile hit is still a one-shot killer (but that is just physics).
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