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#1 |
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Join Date: Aug 2012
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If I attack player2, when player2 choose his defense, is he choosing a defense that comes with the restriction that will restrict his attack move later after my attack?
Example: (my turn)Attack player2 with basic attack. (player2's response to my attack) No defense. (player2's turn) All-Out-Attack. So he doesn't have to pay the price again, he paid it before his All-Out-Attack. Is this allowed? |
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#2 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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No it the other ways around it is the maneuver you took on your last turn than says which defenses option you have. You cannot prepay
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#3 | |
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Join Date: Aug 2012
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Quote:
So when he's choosing a defense, he's choosing a defense that wouldn't affect his attack step; And when he's choosing an attack, he's choosing an attack that will affect his defending step? |
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#4 |
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Join Date: Feb 2012
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Right. In general, your maneuvers "last" until your turn comes up again. Your defenses will be gone until everyone else has had a go, and it's your turn again.
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#5 |
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Join Date: Nov 2008
Location: Yukon, OK
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Another thing that is real helpful to remember.
A turn is a turn and they overlap. So the maneuver choice you do on your turn lasts until the beginning of your next turn. Regardless of other peoples turns.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#6 | ||
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
Quote:
But in general tfaal's point is key. Last edited by roguebfl; 08-03-2012 at 12:12 PM. Reason: at |
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#7 | |
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Join Date: Aug 2012
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Quote:
Would I be able to change to a different type of defense in-between to deal with different player's attack? |
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#8 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Yes, and normally in the case of block you have to, as you normally can only block once per turn.
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#9 |
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Join Date: Aug 2012
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In general, I shouldn't be able to attack on my opponent's turn, is that correct?
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#10 | |
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Join Date: Jul 2008
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Quote:
Active defenses do not impact other active defenses except when explicitly stated. So, generally speaking, you've got: -Unlimited dodges at your dodge score. -Approximately one parry progression per limb based on the appropriate skill for its weapon or lack thereof, with cumulative penalties for using the same parry more than once in a turn. (Approximately because you probably can't parry with a shield arm, and I think only some unarmed skills allow independent per-arm parry progressions.) -Potentially one block, if you've got something to block with. With Martial Arts, that becomes a block progression with cumulative penalties. Each time you're attacked you may use any one applicable active defense (or two if you took the relevant All out Defense maneuver). Once per turn, you can boost one defense by taking a retreat, and once per turn you can make a dodge acrobatic.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| combat step, gurps, turn order, turns |
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