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#1 |
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Join Date: Dec 2006
Location: Madison, AL
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Hello all! My group want to do a cinematice world/wierd war II setting, and I want to build a couple powers to show them as ideas. The players all love tanks and have said that they want to be a tank crew (perhaps a couple tanks with some crewman being NPCs).
Power 1. I would like a power that increases the DR of any vehicle the PC gets into by 10%. I don't want it limited at all by the amount of DR the vehicle already has - it needs to be always 10%. Also, I want it to require that the PC did at least some maintenance or care on the vehicle before this power kicks in (they can't just jump in a tank and have it activate). Another limitation should be that a vehicle can only be affected by one such character at a time. Power 2. Any vehicle-mounted weapon fired by this character gets a 10% increase on 1/2D range. Power 3. Any enemy targeting a vehicle this character is in has a -1 to any skill to attack. There will be no noticeable reason for the reduced effectiveness - they enemy will be little bit off on his estimate of the targets' position or speed. Each of these abilities have a small enough effect that the players, but not the PCs will realize them. This should result in these guys as being labeled as 'lucky'. As far as active abilities go, I'm thinking of going with imbuements to allow the characters to burn FP for better penetration or even a corrosive shot to reduce the armor of a tough target. Any other power recommendations will be welcomed! |
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| Tags |
| cinematic play, powers, vehicles, wwii |
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