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Old 07-26-2012, 05:19 AM   #1
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default [Spaceships] DS-1 Orbital Battle Station

Here it is, the one spaceship that many folks have told me not to toss at them! The original Death Star!

DS-1 ORBITAL BATTLE STATION
aka the Death Star

TL: 11^
dHP/ST: 700K
Hnd/SR: -9/5
HT: 13
Move: 0.5 G/c
LWt: 1,000T tons
Load: 50T tons
SM: +32
Occ: several million ASV
dDR: 200,000
Range: -
Cost: $111.6 QT (for mass production; as a one-of-a-kind deal, higher by at least a factor of 10, probably closer to a factor of 100)
Streamlined: Yes (it's a sphere, after all)

Front:
[1] Armor, Diamondoid; dDR 200,000; $10QT
[2!] Weapons Battery, Spinal-Mount; 100B workspaces, $15QT
[3] Control Room; C21 computer, Comm/Sensor 32, 300,000 stations, 100B workspaces, $2QT
[4] Habitat; 6,000,000,000,000 cabins, 100B workspaces, $1QT
[5!] Weapons, 100,000 SM +22 Tertiary Batteries; 100B workspaces, $6QT
[6] Cargo Hold; 50T tons

Middle:
[1] Armor, Diamondoid; dDR 200,000; $10QT
[2] Habitat; 6,000,000,000,000 cabins, 100B workspaces, $1QT
[3] Hangar Bays; Capacity 30T tons, launch rate 2B tons, 100B workspaces, $100QD
[4!] Weapons, 100,000 SM +22 Tertiary Batteries; 100B workspaces, $6QT
[5] Habitat; 6,000,000,000,000 cabins, 100B workspaces, $1QT
[6] Habitat; 6,000,000,000,000 cabins, 100B workspaces, $1QT
[core!] Weapons Battery, Spinal-Mount; 100B workspaces

Rear:
[1] Armor, Diamondoid; dDR 200,000; $10QT
[2!] Weapons Battery, Spinal-Mount; 100B workspaces
[3] Habitat; 6,000,000,000,000 cabins, 100B workspaces, $1QT
[4!] Rotary Reactionless Engine; 0.1G accel, 100B workspaces, $500QD
[5!] Stardrive Engine; 100B workspaces, $10QT
[6!] Weapons, 100,000 SM +22 Tertiary Batteries; 100B workspaces, $6QT
[core] Power Plant, Super Fusion; 4 PP, 400 yr endurance, 100B workspaces, $30QT

Design Features:
Artificial Gravity; $1QT
Total Automation; $8T

Design Switches:
FTL Comm Array

Spinal-Mount Weapon Battery:
1 ZJ Ghost Particle Beam
dDamage: 2d x 1,000,000,000 (infinite) cr ex
Range: X+
Rcl: 0
sAcc: -3

Forward Tertiary Weapons Batteries:
3,000,000 10 TJ Particle Beam Turrets (turbolaser turrets)
Options: Improved
dDamage: 4d x 100 (5) burn rad sur
Range: L/X
Rcl: 0
sAcc: -3

Mid-Section Tertiary Weapons Batteries:
2,950,000 10 TJ Particle Beam Turrets (turbolaser turrets)
Options: Improved
dDamage: 4d x 100 (5) burn rad sur
Range: L/X
Rcl: 0
sAcc: -3

50,000 10TJ Tractor Beams
dDamage: 4d x 100 spec
Tractor Force: 1,000,000 tons
Range: L/X
Rcl: 0
sAcc: 0

Rear Tertiary Weapons Batteries:
3,000,000 10 TJ Particle Beam Turrets (turbolaser turrets)
Options: Improved
dDamage: 4d x 100 (5) burn rad sur
Range: L/X
Rcl: 0
sAcc: -3

Design Notes:
1. The Ghost Particle beam is the best fit I could find for the Death Star Super-Laser at the specified TL. Boosting it to a one-of-a-kind TL 12^ innovation is also possible.
2. I had a bit of flak from some folks on IRC about using "Particle Beam" for the turbolaser, with folks pointing out obscure citations "proving" that turbolasers (and blasters, for that matter) are not particle beams, despite the overwhelming number of citations in which they are described as such. I therefore challenge folks to come up with a better fit if they feel it necessary.
3. I have not broken down the Habitat section for one simple reason: With 24,000,000,000,000 (24 trillion) cabins, would you attempt it?! :)

Abbreviations:
T = Trillion (10^12)
QD = Quadrillion (10^15)
QT = Quintillion (10^18)
ZJ = zetta-Joule


I don't know whether I'll do the DS-2 Orbital Battle Station (Death Star II); any stat block would be its finished version, not the unfinished-yet-operational version as seen (and blown up) in the third movie. The DS-2 has a diameter of 900 km, or roughly 560 miles, which would be SM +34, boosted to SM +36 due to its spherical shape.
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Last edited by Phantasm; 08-08-2012 at 12:56 PM. Reason: adjusted damage to decade scale
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