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Join Date: Nov 2008
Location: Florida
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Long story short, the DF game I was supposed to be in Monday night was switched to a "Walking Dead" campaign and the new group forgot to tell me. The game is "moderately Cinnematic" but minus overt Cinematic advantages and options, but also gritty and "true to the Walking Dead series". 300 Points, 50 Disads + 5 Quirks, No Wealth ads/disads, and some restrictions on Social traits. The game is set to take place about 6 months AFTER the zombies first appear.
I cobbled this together since last night, and while I have a background in my head, I haven't fleshed it out yet:
Spoiler:
I want the character to be able to cover most if not all "niches", as there's only 3 players (myself incuded) plus a GM. I know one character will be an ex-gulf war soldier turned cop, but I have no idea about the other. There will also be a dozen or so "Red Shirts" that we'll have to protect. I'd love some folks to look this over, see if there's anything critical I missed, give advice, tips, etc. Feel free to ask questions as well. I'd also like some advice for gear, it should all fit on a Motorcycle though. Especially what a real paramedic would have. The primary firearm is also where I could use some advice... I know it needs to have Min ST < 11, Bulk -2, Recoil 2 and prefferably good damage for skull hits and high ammo capacity. It should be something that could be reasonably found amongst a couple of gun-nut's homes and gun/pawn shops. The character's high scrounging skill will give her access to some unusual items, including "Extra Powerful Ammo". Code:
Name: Morgan Sutter
5'9", 140 pounds, age 23. Slim and toned build with a fair complexion. Dark
brown medium-length hair, always in a ponytail. Striking steel-grey eyes.
Dresses as your stereotypical tomboy biker. Though quite attractive, her
attitude, mussy hair and dressed down nature allows her to pass as more
of a "plain jane", that is unless she wants to stand out and has a brush handy.
Attributes [188]
ST 11 [10]
DX 14 [80]
IQ 13 [60]
HT 13 [30]
HP 10 [-2]
Will 13
Per 14 [5]
FP 13
Basic Lift 24
Damage 1d-1/1d+1
Basic Speed 7 [5]
Basic Move 7
Ground Move 7
Water Move 1
Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Broken) [2].
Advantages [81]
Absolute Direction [5]
Appearance (Beautiful) [12]
Combat Reflexes [15]
Fearlessness (1) [2]
Hard to Subdue (1) [2]
Intuition (Based On Per (Own Roll)) [18]
Luck (Defensive) [12]
Resistant (Disease) (+3) [3]
Survivor (2) [10]
Perks [11]
Alcohol Tolerance [1]
Classic Features (Tomboy) [1]
Dabbler (High School Athletics) [1]
Dabbler (Honors English) [1]
Dabbler (Misspent Youth) [1]
Dabbler (Passtimes) [1]
Efficient (First-Aid) [1]
Last Man Out [1]
Left Handed [0]
Light but Erratic Menses [0]
Off-Hand Weapon Training (Shortsword) [1]
Passing Appearance (Plain Jane) [1]
Sexual Orientation (Lesbian) [0]
Sexy Pose [1]
Disadvantages [-48]
Bad Sight (Nearsighted) (Glasses) [-10]
Charitable (12 or less) [-15]
Loner (15 or less) [-2]
Pacifism (Cannot Harm Innocents) [-10]
Reputation (-2) (Homophobes; 7 or less) [-1]
Sense of Duty (Her "Crew") [-5]
Stubbornness [-5]
Quirks [-5]
Bottles-up her Emotions [-1]
Dislikes Drunks [-1]
Hopeless Romantic at Heart [-1]
Occasional Smoker [-1]
Staid [-1]
Skills [71]
Area Knowledge (Charlotte, NC) IQ/E - IQ+0 13 [1]
Area Knowledge (Pitt County, NC) IQ/E - IQ+0 13 [1]
Artist (Drawing) IQ/H - IQ-2 11 [1]
Camouflage IQ/E - IQ-2 11 [0]
Carousing HT/E - HT-1 12 [0]
includes: +3 from 'Dabbler (Passtimes)'
Climbing DX/A - DX-1 13 [1]
Close-Quarters Battle (Bulk -2)/TL8 (Guns (Pistol)) Tech/A - 16 [2]
Computer Operation/TL8 IQ/E - IQ+0 13 [1]
Connoisseur (Literature - Horror) IQ/E - IQ-4 9 [0]
includes: +1 from 'Dabbler (Passtimes)'
Connoisseur (Music) IQ/A - IQ-4 9 [0]
includes: +1 from 'Dabbler (Passtimes)'
Connoisseur (TV - Dark Dramas) IQ/E - IQ-4 9 [0]
includes: +1 from 'Dabbler (Passtimes)'
Current Affairs/TL8 (LGBT Culture) IQ/E - IQ-3 10 [0]
includes: +1 from 'Dabbler (Passtimes)'
Dancing (Erotic) DX/E - DX+0 14 [1]
Detect Lies Per/H - Per-2 12 [1]
Diagnosis/TL8 (Triage) IQ/A - IQ+0 13 [2]
Driving/TL8 (Automobile) DX/A - DX-1 13 [1]
Driving/TL8 (Heavy Wheeled) DX/A - DX-1 13 [1]
Driving/TL8 (Motorcycle) DX/A - DX+1 15 [4]
Electronics Operation/TL8 (Medical) IQ/A - IQ+0 13 [2]
Fast-Draw/TL8 (Ammo) DX/E - DX+1 15 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw/TL8 (Guns (Pistol)) DX/E - DX+1 15 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-2 11 [0]
includes: +3 from 'Dabbler (Misspent Youth)'
Filch DX/A - DX-3 11 [0]
includes: +2 from 'Dabbler (Misspent Youth)'
First Aid/TL8 (Human) IQ/E - IQ+4 17 [4]
includes: +2 from 'Survivor'
Fishing Per/E - Per-4 10 [0]
Forced Entry DX/E - DX+0 14 [1]
Gesture IQ/E - IQ+0 13 [1]
Guns/TL8 (Pistol) DX/E - DX+2 16 [4]
Guns/TL8 (Rifle) DX/E - DX+0 14 [0]
Guns/TL8 (Shotgun) DX/E - DX+1 15 [1]
Hiking HT/A - HT-1 12 [1]
Holdout IQ/A - IQ-3 10 [0]
includes: +2 from 'Dabbler (Misspent Youth)'
Housekeeping IQ/E - IQ+0 13 [1]
Knife DX/E - DX-1 13 [0]
Knot-Tying DX/E - DX-2 12 [0]
includes: +2 from 'Survivor'
Literature IQ/H - IQ-4 9 [0]
includes: +2 from 'Dabbler (Honors English)'
Mechanic/TL8 (Motorcycles) IQ/A - IQ-1 12 [1]
Mounted Shooting (Guns (Pistol)/Motorcycle) Tech/H - 15 [4]
Observation Per/A - Per+0 14 [2]
Physician/TL8 (Emergency Response) IQ/A - IQ+0 13 [2]
Physiology/TL8 (Human) IQ/H - IQ-1 12 [2]
Poetry IQ/A - IQ-2 11 [0]
includes: +3 from 'Dabbler (Honors English)'
Professional Skill (Paramedic) IQ/A - IQ+0 13 [2]
Scrounging Per/E - Per+2 16 [1]
includes: +2 from 'Survivor'
Sex Appeal (Human) HT/A - HT+3 16 [1]
includes: +4 from 'Appearance'
Shortsword DX/A - DX+2 16 [8]
Sports (Basketball) DX/A - DX-4 10 [0]
includes: +1 from 'Dabbler (High School Athletics)'
Sports (Football) DX/A - DX-4 10 [0]
includes: +1 from 'Dabbler (High School Athletics)'
Sports (Volleyball) DX/A - DX-2 12 [0]
includes: +3 from 'Dabbler (High School Athletics)'
Stealth DX/A - DX+0 14 [2]
Surgery/TL8 (Field Surgery) IQ/H - IQ-1 12 [2]
Survival (Woodlands) Per/A - Per+1 15 [1]
includes: +2 from 'Survivor'
Swimming HT/E - HT-2 11 [0]
includes: +2 from 'Dabbler (High School Athletics)'
Targeted Attack/TL8 (Guns (Pistol)/Skull) Tech/H - 12 [4]
Targeted Attack (Shortsword Swing/Skull) Tech/H - 12 [4]
Tracking Per/A - Per-1 13 [1]
Weather Sense IQ/A - IQ-1 12 [1]
Writing IQ/A - IQ-3 10 [0]
includes: +2 from 'Dabbler (Honors English)'
Stats [188] Ads [81] Perk [11] Disads [-48] Quirks [-5] Skills [72] = Total [299]
Hand Weapons
1 Large Knife (Fine) LC:4 $40 Wgt:1
Swing Dam:1d cut Reach:C,1 Parry:9 ST:6
Thrust Dam:1d imp Reach:C Parry:9 ST:6
1 Machette (Fine) LC:4 $500 Wgt:3
Swing Dam:1d+3 cut Reach:1 Parry:12 ST:10
Thrust Dam:1d-1 imp Reach:1 Parry:12 ST:10
Ranged Weapons
1 H&K USP, .40 S&W (Ammo +P) LC:3 Dam:3d-1 pi+ Acc:2 Range:180 / 2000
RoF:3 Shots:13+1(3) ST:10 Bulk:-2 Rcl:2 $770 Wgt:2.3 Notes:[4, 6]
Last edited by Trachmyr; 07-14-2012 at 07:57 PM. Reason: Changes made based on suggestions |
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| Tags |
| chargen, zombies |
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