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#81 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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I am guessing so. The Alchemy skill is on the Artificer and Wizard templates as a primary skill; just having it for tasting stuff is a waste of points. Moreover, Henchmen has a version of the Alchemy skill just for tasting potions. I suspect he might have been confused about the prohibition about the Enchantment college, and crafting alchemical items might be verboten, but if my wizard is going to waste 8 points on the Alchemy skill, I'd want to be able to brew a few potions.
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#82 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
It's not weither he's right or wrong that just how he likes his campains as a GURPS GM |
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#83 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#84 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Perhaps I should've said, "forbade PCs from using the standard alchemy rules in GURPS Magic to create potions," as that was my intent and is accurate. The rules in DF2 about "crafting potions" aren't standard potion brewing rules -- in effect, they boil down to a discount when buying your potions. It's less "I can brew potions" and more "I have a potion-store discount card with an activation roll." :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#85 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I thought that was the case too, but now I can't find the reference. Can you point me at it? The text under the backpack Alchemy lab certainly seems indicate you can use the GURPS Magic rules.
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#86 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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The "crafting" rules on DF2, p. 3 indicate that alchemists can basically roll to get a discount on potions between adventures rather than using the regular brewing rules. In as much as alchemy is addressed in DF4, it implies that in-adventure potion-brewing relies on gizmos and Quick Gadgeteer, though it clearly uses the regular GURPS Magic rules for other uses of alchemy, such as identifying magical items.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#87 |
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Join Date: Sep 2004
Location: Canada
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I'd note that this isn't as cheap as brewing your own potions under the regular rules, but it's much faster and more reliable and doesn't pin your alchemist to a laboratory for weeks... and doesn't risk explosions either.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#88 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#89 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
There are other uses of alchemy (GURPS Magic, p. 212). That said, an alchemist certainly can brew potions in the field. The implication is that the alchemist is going to use the rules for alchemy under Gizmos or Quick Gadgeteer. Attempts to use orthodox potion-brewing rules, which require weeks of not adventuring, appear to be the subject of the rules on DF2, p. 3.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#90 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Thanks for the feedback on my phrasing. I've updated the opening paragraph of my DF Alchemy page for improved accuracy.
And to answer the question under debate: As far as I understand Kromm's intent, he didn't want PCs encouraged to stay at home doing boring things to earn money. So there's an explicit rule against PCs using the standard rules to craft enchanted magic items (DF1, p. 20) -- which was intended to apply to all crafted magic items, including elixirs. That's why DF2 replaces the standard, time-consuming potion-brewing rules with the much, much simpler ones in DF2 (p. 3). This DF-specific approach to brewing potions avoids downtime while also making it impossible to sit around getting rich, forcing PCs to boldly adventure forth and kill things to get paid.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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| Tags |
| dungeon fantasy, one-on-one gaming |
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