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#71 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#72 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#73 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Super Jump with the Bouncing enhancement (GURPS Powers, p. 80).
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#74 |
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Join Date: Aug 2010
Location: MI
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Just thought of another odd-ball question that has been floating around my head since DF9, and DF15 brings it up again. Shamans don't have any Heal spells on their spell list... besides their function of talking to spirits, shamans are healers in 99% of any sources I have ever read... I assumed DF9 didn't make them healers for niche protection, and added minor heal to their spell list as a house rule, but I notice DF15 puts Shamans in the Initiate group and all other summoners in the Apprentice category - making fledgling Shamans in the same niche.
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"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
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#75 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Shamans can get healing spells by taking the new realm power-up, and taking a realm with healing spells (most of them) |
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#76 |
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Join Date: Sep 2004
Location: Canada
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Druids and Shamans can both heal, they just have to be a little creative about it.
Druids heal party members by application of Plant Form Other and Heal Plant. Shamans summon healing spirits and get them to do the heavy lifting.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#77 |
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Join Date: Nov 2009
Location: Oregon
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While I know that's perfectly RAW-legal, it feels very... strange. I can't think of any example in fiction where a character was healed by first being turned into a plant. Fictional "nature priests" who don't heal using magic tend to use herbal remedies instead (in GURPS terms, Esoteric Medicine and Herb Lore-crafted potions.) Of course, GURPS' potion-crafting rules are not particularly conducive to the fast pace of DF games. Specifically, there's no way to quickly brew a potion in response to a particular threat ("Oh no! The Cleric and Fighter have been paralyzed by poison!") Hmm... maybe Druidic "potions" would be better represented as spells with material components...
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#78 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 08-18-2012 at 07:29 PM. |
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#79 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Hem-hem:
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#80 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm fairly sure that's meant to apply to the use of Quick Gadgeteer with Gizmo to brew an Unstable potion (Sages p 4) but now I'm at a loss to find where it states PCs can't brew potions. RPK certainly thinks they can't:
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EDIT: Although the Crafting rules in DF2 say you can Brew between adventures, so I guess Jason's just wrong? Last edited by sir_pudding; 08-18-2012 at 07:43 PM. |
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| Tags |
| dungeon fantasy, one-on-one gaming |
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