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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Inspired vaguely by the 4½ spec thread. What traits did you, or other players you know, buy just for the coolness, as opposed to practical consideration? Primarily GURPS examples, though it doesn't hurt to throw in the occasional case from another system. Here are some of mine:
So . . . what are your stories? Thanks in advance! |
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#2 |
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Banned
Join Date: Apr 2008
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I've bought a lot of Sig Gear over the years that wound up being pure eye-candy when the campaign played out.
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#3 | |
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Join Date: Aug 2007
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Quote:
I once gave a pregen for a player who couldn't make the chargen session Delusion;I'm Not as Dumb as I Look. I could list Perk:Always Has String but that turned out to be practical.
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Fred Brackin |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Referencing the source, I've found Dodge and it's chain to be extremely useful in D&D 3.x/Pathfinder. I'm not sure what ErhamDJ is even on about. I'm playing a Gunslinger in Pathfinder now with Leaping Shot Deed and it's ridiculous cool.
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#5 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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I have a player that EVERY SINGLE CHARACTER have handsome and sex-appeal, just to be sure his character is good with the ladies. Even if it is a fighter, an assassin or a sniper that never talks to no one.
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Oh, many (but not all) of my characters have those traits (though I don't think I ever took more than Attractive in GURPS). But those traits usually just lay there, because romance turns out to not be considered an appreciated part of the campaign (there were some notable exceptions, but I still think romance is out of place in most campaigns I've personally took part of).
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#7 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Quote:
I'll often give characters a well-rounded set of skill, even if a certain skill might never come up during play. The knight in armor might never use "Housekeeping" but you never know.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#8 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
The player expects that if romance comes up at some point in the campaign, the GM will look at those traits when in doubt. Some GMs might think that lacking those traits basically closes some of the possible narrative lines (hopefully not too many). NPC example: a character who is Klutz from neural damage, and thus is unlikely to ever drive, but has Driving at a competent level to account for a short 'career' in racing in teen years. (It probably should actually be a lot higher, but combined with some sort of extra penalty; not like it matters at this point.) |
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#9 | |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Quote:
Hans |
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#10 |
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Join Date: Jul 2008
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Uh, Dodge, in 3.5? +1 AC against one opponent at a time? As a prerequisite, it leads to some potentially interesting things, but on its own it's not much of a feat.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| cool factor, coolness factor, perks, pure awesomeness, rule of cool |
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