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#1 | |
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Join Date: Jul 2005
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I think it is dumb to have stat based skills at all. I would be all for getting rid of attributes completely. Have everything be advantages, disadvantages and skills with skills being based on 10+tallent. In that style, strength would be an advantage... and probably not a tallent. :D
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#2 |
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Join Date: Dec 2011
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But sometimes it would be realistic. For example, if Jumping was based on strength. Wouldn't it be realistic for a huge giant to be able to jump super far?
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#3 | |
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Join Date: Oct 2005
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By high, you mean 15 or 16, maybe. Not 80 or 100. The variation in DX (racial and otherwise) is much less than the variation in ST. |
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#4 | |
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Join Date: Sep 2004
Location: Medford, MA
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Anyhow DX and ST aren't comparable. DX costs 20cp a level. ST costs 10cp a level but you also get a discount on ST costs if you are over SM0. So... |
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#5 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less. Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45. |
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#6 | |
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Join Date: Sep 2006
Location: SF Bay Area, CA
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#7 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quite well. Now, if they try to intimidate another member of their own race, they also succeed pretty much automatically. Which is less correct. The fix is to have Intimidation modifiers based on relative SM. Which is what we have in 4e.
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#8 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.
Ghostdancer
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#9 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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And those are Techniques only, not Skills. |
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#10 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ghostdancer
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| Tags |
| skills, strength |
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