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Old 07-08-2012, 04:24 PM   #1
LemmingLord
 
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
But couldn't you make the same argument for any stat? I mean, I know there isn't any one race with ridiculously high DX or anything like that, but still. ANYONE with REALLY high DX would be just like that for pretty much every skill.
You make a very good point. Monkeys and Cats have high dexterity for example.

I think it is dumb to have stat based skills at all. I would be all for getting rid of attributes completely. Have everything be advantages, disadvantages and skills with skills being based on 10+tallent. In that style, strength would be an advantage... and probably not a tallent. :D
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Old 07-08-2012, 04:27 PM   #2
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Default Re: St-based skills

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Originally Posted by Flameman View Post
Imagine some Giant with ST 100, now take a random VH skill. His default skill level will be 93. Kinda broken in my opinion.
But sometimes it would be realistic. For example, if Jumping was based on strength. Wouldn't it be realistic for a huge giant to be able to jump super far?
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Old 07-08-2012, 04:35 PM   #3
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
But sometimes it would be realistic. For example, if Jumping was based on strength. Wouldn't it be realistic for a huge giant to be able to jump super far?
Actually, no. To a first approximation, jumping distance is independent of size for a given anatomy. As it gets larger, it gets both stronger and heavier.

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Originally Posted by LemmingLord View Post
You make a very good point. Monkeys and Cats have high dexterity for example.
By high, you mean 15 or 16, maybe. Not 80 or 100. The variation in DX (racial and otherwise) is much less than the variation in ST.
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Old 07-08-2012, 04:37 PM   #4
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
But sometimes it would be realistic. For example, if Jumping was based on strength. Wouldn't it be realistic for a huge giant to be able to jump super far?
Not necessarily. I don't think elephants can jump really far. And there are lots of insects that can jump really, really far, but have very low ST.

Anyhow DX and ST aren't comparable. DX costs 20cp a level. ST costs 10cp a level but you also get a discount on ST costs if you are over SM0. So...
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Old 07-08-2012, 04:04 PM   #5
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
What do your mean? Show your work.
Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.
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Old 07-08-2012, 04:13 PM   #6
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Default Re: St-based skills

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Originally Posted by vicky_molokh View Post
Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.
Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?
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Old 07-08-2012, 04:18 PM   #7
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Default Re: St-based skills

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Originally Posted by thulben View Post
Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?
Quite well. Now, if they try to intimidate another member of their own race, they also succeed pretty much automatically. Which is less correct. The fix is to have Intimidation modifiers based on relative SM. Which is what we have in 4e.
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Old 07-08-2012, 04:56 PM   #8
Christopher R. Rice
 
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
Are there any ST-based skills in RAW? If no, why not?
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.

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Old 07-08-2012, 04:58 PM   #9
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Default Re: St-based skills

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Originally Posted by Ghostdancer View Post
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.

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They kinda make sense in that specific case, though. But their Resistances doesn't. A Lilliputian trying to Neck Snap another will roll against a negative number, which will be resisted by the target Lilliputian's HT of roughly 10.
And those are Techniques only, not Skills.
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Old 07-08-2012, 05:06 PM   #10
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Default Re: St-based skills

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Originally Posted by vicky_molokh View Post
They kinda make sense in that specific case, though. But their Resistances doesn't. A Lilliputian trying to Neck Snap another will roll against a negative number, which will be resisted by the target Lilliputian's HT of roughly 10.
And those are Techniques only, not Skills.
In the case of Lilliputian's I'd have their base ST be normal (i.e. 10) and Gulliver as the *higher* ST (i.e. giant levels). That's sort of a bad example (no offense) though.

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