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#21 | |
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Join Date: Sep 2006
Location: SF Bay Area, CA
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#22 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 | |
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Join Date: Nov 2011
Location: Seattle, WA
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__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#24 |
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Join Date: Sep 2006
Location: SF Bay Area, CA
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I found just the opposite. The game that I'm a player in right now is set in a small town in Spain. There happens to be Google Street View coverage of the town. More than once, we've spent a bunch of time trying to find just the right angle for what the GM wants to show where a simple description would have actually been more real for me. I guess it was the break in the flow for me.
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#25 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| bullet removal, harsh realism |
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