Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-22-2012, 11:51 AM   #1
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default [DF Idea] Diabolization

Has anyone ever considered converting one or all of the various diablo games (expansions included, even that obscure Hellfire one) to make it compatible with the Dungeon Fantasy series? The only posts I can seem to find involve the computer games and don't have much to do with GURPS...
__________________
Quote:
Originally Posted by Dwarf99 View Post
I'd probably take Restricted Diet: Boiled Children
Dwarf99 is offline   Reply With Quote
Old 06-22-2012, 02:41 PM   #2
Landwalker
 
Landwalker's Avatar
 
Join Date: Dec 2008
Location: Cumberland, ME
Default Re: [DF Idea] Diabolization

It doesn't seem like there would be all that much conversion necessary. All you really need to emulate the Diablo games are a scroll of identification, a scroll of town portal, an ungodly number of weak enemies interspersed by the periodic legitimate threat, with a nearly-equally ungodly number and permutation of magical items that inexplicably are vomited forth from their ruined corpse, and one or more DF-compatible PCs with a fast CP-growth rate. Then you run around and exhaust your sword arm / casting arm mowing down untold thousands of mindless adversaries. Boom, Diablo.

Unless you're looking for something more specific. But that's pretty much it.
Landwalker is offline   Reply With Quote
Old 06-22-2012, 02:49 PM   #3
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [DF Idea] Diabolization

I think more interesting than trying to match the play style of Diablo (ie, mindless mook-mashing while mining magic mmm-equipment) would be to draw inspiration from the character and enemy archetypes and their various powers. The Paladin, for example, is clearly a Holy Warrior with a variety of abilities, from martial techniques to Auras of Power. The Assassin primarily uses Imbuements, powered by a "Combo" Energy Reserve that's refilled by hitting stuff (not sure of how precisely to build that; Limited ER Regen? Follow-Up Leech? Vampiric Weapon?)
vierasmarius is offline   Reply With Quote
Old 06-22-2012, 06:35 PM   #4
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: [DF Idea] Diabolization

My primary obstacle to Diabloization is that unlike the game devs the GM is subject to the players' demands to justify their abilities' nerfing. Choosing between "It's a 40 foot lizard!! How can it make a 6' skeleton with 8 HP?!?!" and "But the game doesn't charge more for skeletons made from bigger creatures!" sounds like a losing proposition.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 06-22-2012, 10:47 PM   #5
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF Idea] Diabolization

Quote:
Originally Posted by vierasmarius View Post
The Assassin primarily uses Imbuements, powered by a "Combo" Energy Reserve that's refilled by hitting stuff (not sure of how precisely to build that; Limited ER Regen? Follow-Up Leech? Vampiric Weapon?)
Triggered Recharge was an enhancement we hashed out on the forum for just this sort of thing. Combined with Limited Recharge, it should do for you.

EDIT: There's a link at the bottom of the wiki article to the original thread, where an alternate Regeneration build is available if you don't like the de-novo enhancement.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog

Last edited by Bruno; 06-22-2012 at 10:59 PM.
Bruno is offline   Reply With Quote
Old 06-22-2012, 11:03 PM   #6
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF Idea] Diabolization

You would need an auction house and charge your players real money to buy items from it to convert Diablo 3. It's basically a text-based trading game.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 06-23-2012, 04:49 PM   #7
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF Idea] Diabolization

Seriously guys, spending the thread trash-talking the setting the OP is asking about is not only non-helpful, but downright rude.

I thought we were better than that here.

I know not everyone's been rude, but I think the folks who have been know who you are.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 06-23-2012, 05:56 PM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF Idea] Diabolization

GURPS Dungeon Fantasy Monsters 1 has a section that's a deliberate nod to Diablo about reusing the same monsters with an added lens.
sir_pudding is offline   Reply With Quote
Old 06-24-2012, 03:48 AM   #9
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [DF Idea] Diabolization

Quote:
Originally Posted by sir_pudding View Post
GURPS Dungeon Fantasy Monsters 1 has a section that's a deliberate nod to Diablo about reusing the same monsters with an added lens.
And the horde pigmies are definitively drop in Fetish replacements (How I hated those guys).

Mind you, the lore of Sanctuary (the world the Diablo franchise happens in) is definitively interesting, and it would make a decent DF setting.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 06-26-2012, 12:29 PM   #10
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [DF Idea] Diabolization

Quote:
Originally Posted by vierasmarius View Post
I think more interesting than trying to match the play style of Diablo (ie, mindless mook-mashing while mining magic mmm-equipment) would be to draw inspiration from the character and enemy archetypes and their various powers. The Paladin, for example, is clearly a Holy Warrior with a variety of abilities, from martial techniques to Auras of Power. The Assassin primarily uses Imbuements, powered by a "Combo" Energy Reserve that's refilled by hitting stuff (not sure of how precisely to build that; Limited ER Regen? Follow-Up Leech? Vampiric Weapon?)
Diablo is basically a roguelike, with Diablo II adding weapon and monster prefixes and suffices. Roguelike means random dungeon and monster generation, which is not an RPG system issue. Prefixes and suffices alter or add or subtract properties and traits, and so can be handled easily in GURPS 4E with Lenses. Doing the same for magic items takes a bit of work but is quite doable.

There's no point in trying to import or emulate the classes from Diablo, or from Diablo II or III, unless you think they or part of them are actually good.
Peter Knutsen is offline   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.