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Old 06-21-2012, 08:57 PM   #41
Dorin Thorha
 
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Default Re: [OCC] Strange Neighbors

Note that both of my characters with Less Sleep also have Workaholic and either Insomnia or Light Sleeper. It's not after-hours partying, but long nights at the bridge or in the lab.
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Old 06-22-2012, 06:13 PM   #42
ericthered
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Default Re: [OCC] Strange Neighbors

It looks like this is our set of characters. I'd like to open the IC thread on monday. Characters can still be added, as this is a very large ship. I would appreciate having names at that point.
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Old 06-25-2012, 10:11 AM   #43
Dorin Thorha
 
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Default Re: [OCC] Strange Neighbors

Names and backstory added for Nathanael and Abigail Crewey. I did some guesswork with ages/dates, since I'm still not 100% sure I understand the timeline of this game, but basically he is fair amunt older and was stealing starships from under Wood's nose while she was trying to get a thesis published. In the time since the war, he has been fairly quiet, while she has been steadily making a name as a rising star in the social sciences.
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Last edited by Dorin Thorha; 06-25-2012 at 10:20 AM.
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Old 06-25-2012, 05:22 PM   #44
ericthered
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Default Re: [OCC] Strange Neighbors

names look good.

The IC thread is up! any character should feel free to act, but not required unless they have been given a specific task (no one has yet). You can give character responses to the assignments as you like, and then you will start getting kinks in the mission (because this is an adventure!)

this is is also a good time to ask questions about The Honor of the Earth.

It is a Pure warp vessel (in this case, pure FTL) that has a speed of about 4c. It is only lightly armored, as any warp vessel, but the drive has been weaponized. It has a central shaft and three long arms, with a larger nob on the front of the shaft. The habitats are in the arms, the hangars closer to the base of the arms, the control room, hydroponics, and cargo are in the forward nob.

The stats are as follows:

+14 SM ( the ship is 600 yards long and the arms have a wingspan of 300 yards)

front:

1: control room
2: hydroponics
3-4: cargo
5: Fixed Mount (uses drives)
6:armor
core: CNO reactor (burns any hydrogen)

center:
1-3: warp drive
4-6: habitat
core: CNO reactor

back:
1: warp drive
2: CNO reactor
3-5: Hangar
6: cargo

Different areas have different amounts of gravity The habitats have a full earth gravity (g) while the control room, hangars, and hydroponics have .5g, and most everything else has much less. (the warps drives in the center section have 1.5g, though you spend most of your time attached to the outside and trying to hang on.
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Old 06-26-2012, 03:53 AM   #45
Poonbahbah
 
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Default Re: [OCC] Strange Neighbors

You accidentally called Captain Crewey captain Dewey. I'm gonna blame auto correct on that.
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Old 06-26-2012, 02:29 PM   #46
ericthered
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Default Re: [OCC] Strange Neighbors

Quote:
Originally Posted by Poonbahbah View Post
You accidentally called Captain Crewey captain Dewey. I'm gonna blame auto correct on that.
Arrg. yeah, I'm going to need to work on that.
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Old 06-27-2012, 06:15 AM   #47
Poonbahbah
 
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Default Re: [OCC] Strange Neighbors

@Dorin
Captain my captain I think we're waiting on you.

@Eric
If I'm consulted about this mysterious ship do I have any plausible ideas besides aliens or a secret mesubrain project? Though I don't think I've got any good skills to roll against for that.
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Old 06-27-2012, 04:49 PM   #48
ericthered
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Default Re: [OCC] Strange Neighbors

Quote:
Originally Posted by Poonbahbah View Post
@Dorin
Captain my captain I think we're waiting on you.

@Eric
If I'm consulted about this mysterious ship do I have any plausible ideas besides aliens or a secret mesubrain project? Though I don't think I've got any good skills to roll against for that.
Your ideas are as good as anyone elses.

And I'm wishing now that I insisted on putting the "decision" characters closer to the captain. oh well.
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Old 06-27-2012, 06:15 PM   #49
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Default Re: [OCC] Strange Neighbors

Quote:
Originally Posted by ericthered View Post
Your ideas are as good as anyone elses.

And I'm wishing now that I insisted on putting the "decision" characters closer to the captain. oh well.
That reminds me, exactly what is Dewey's rank? If you've posted it I missed it. If I am rank four I'm sure the good captain sees me nearly every day as I give him a report on the ship's status. Which may come before after or during this news he gets.
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Old 06-27-2012, 07:50 PM   #50
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Default Re: [OCC] Strange Neighbors

Both my caracters seem kind of useless here(that's okay though)

Von Galbiso might see the captain daily, but almost certainly has no usefull skills that someone doesn't posses at a higher level, unless you count making the captain a nice cuppa.

Pilot Ojeda could take a support ship out to investigate, but doesn't know about the tailing ship yet.
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