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#31 | |
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Join Date: Apr 2008
Location: Wylie, TX
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One of the reasons I chose Dungeon Fantasy is because I was under the impression that it was very light roleplaying. Obviously there would be description and cinematic play abound, but I got the impression that was more along the lines of just having mindless hack n' slash fun. In the preview for DF1 it states;
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Be Thankful For Everything For Soon There Will Be Nothing! Last edited by Mulsiphix; 06-18-2012 at 08:11 PM. Reason: expanded quote |
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#32 |
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Join Date: Jul 2007
Location: One Mile Up
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#33 |
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Join Date: Apr 2008
Location: Wylie, TX
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What I mean by "is there more" is that I thought the system was aimed at this sort of romp and stomp play. To the point that it won't mesh well with serious fantasy. If I were to go with creating a serious fantasy setting (Say like Ptolus, Exalted's Creation, or Talislanta) is this product line a great place to start with that design?
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Be Thankful For Everything For Soon There Will Be Nothing! |
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#34 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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The system underlying the GURPS Dungeon Fantasy line is GURPS. What the DF line does is to give you a bunch of pre-built character templates, simplified and specialized rules for common dungeon adventuring scenarios, and stuff like monsters and treasure. The rest is ignored, or at least de-emphasized. You can expand into other kinds of campaigns by starting to use the stuff DF doesn't tell you to use. I'd say it makes a pretty good basis if killing things and taking their stuff is an aspect of what you want to do, even if it's not the entirely of what you want to do.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#35 | |
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Join Date: Mar 2005
Location: Harrisonburg VA
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First off... people have taken the absolute worst systems with horribly imbalanced scenarios... and somehow run incredible campaigns with them that would have been totally different depending on what players had actually showed up. Second... a setting may not do for you what you think it would. The consensus of game masterdom is probably that a setting is something that is best developed over the course of play. (Check out any good advice on developing your own Mega-Dungeon for instance.) Third... GURPS has been developed to do anything... and even with the caveats that are included in the DF introduction, it is still an insanely complete/powerful/useful game. (I am one of those guys that is afraid to go beyond the 150 pt barrier, so DF seems insanely hyped up, but just reading the blog Dungeon Fantastic I can see that it can work really well both with classic D&D scenarios and with home brewed stuff. My advice to you: You're overthinking this so much, your head is liable to explode. Play something. Shoot, playing Dominion or Munchkin Quest would be more useful to you than trying to figure out the perfect game. Even a stripped down solitaire adventure that is not in a system you'd want to use long term would be better because it would put you in touch with a better knowledge of the game design elements that are most important to you. Go play some games, dangit! Synthesizing the opinions of the greatest minds in GURPSdom will only drive you mad. Quit trying to "do it right" or perfect... quit trying to find a product that will do everything for you-- you don't even know what you want yet! |
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#36 |
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Join Date: Apr 2008
Location: Wylie, TX
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That clears things up! Thank you very much! As for playing immediately? My obsession is not about running the perfect game but about wowing my wife so that she will continue to play with me. Other players would be nice but we have a small home and four children (3 month year old is the youngest) so traveling to somebody elses home would be highly unlikely to go over well. I'm trying to do the best I can with what I've got before me and my biggest concern and greatest goal is to really give my wife something to squeal over. If it were just me, I'd be happy playing almost anything as long as I was having a good time. My GURPS books haven't exactly inspired her with crazy excitement. She only sees the toolbox and has trouble seeing the possibilities. I hope to change that very soon <3.
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Be Thankful For Everything For Soon There Will Be Nothing! |
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#37 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Play it for fun. IMHO DF is about having fun slaying monsters and heaping treasure - like the old-school RPGs. But you can also play it as seriously as LotR if that's what you want to do, like the old-school. And the GURPS line has consistent rules to cover everything, if you decide you need them, but they aren't essential. You already have the essential elements: you, your player, an idea & Lite <3 That said, there are so many great ideas in the rest of the GURPS line - you could end up playing space pirate amazon ninja cat-girl versus the cyborg zombie alien horde in mana-powered ether-sailing ships with magicians for canon cannon.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#38 | |
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Join Date: Apr 2008
Location: Wylie, TX
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*Big Sigh* The stuff dreams are made of <3
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Be Thankful For Everything For Soon There Will Be Nothing! |
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#39 | |
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Join Date: Mar 2005
Location: Harrisonburg VA
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You need to make something that is fun for you. She won't have fun if you're not. Also... most players don't really know what they want-- they really look to the Game Master to set the tone and make it fun. If they don't like something, they may not be able or willing to explain it-- they'll just stop playing to save you from embarrassment-- so you have to develop your ability to read people. Your wife sounds like she's at the stage where she's willing to give this a shot even if it's mostly just because she likes you. Do it, try to have fun... but after that:
Warning: she may not be your gaming soul mate. You might have to learn to live with that. At the same time... there may be a perfectly good middle ground that you are set to spoil, so don't be a dumbass. If she's still in love with you, you have time to figure this out.... If it is still early in the marriage, she may be looking to follow you into whatever adventures life has to offer you two. Don't sit around dithering or fretting over whether she'd like it or not-- take her on some ^$#&*^#* adventures. Last edited by Jeffr0; 06-19-2012 at 08:00 AM. |
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#40 | |
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Join Date: Dec 2007
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| Tags |
| dungeon fantasy, feedback, neophyte, new players, no experience, one-on-one gaming, single player gaming |
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