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Old 06-14-2012, 02:18 PM   #1
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?

I'm debating how much of the DF combat rules to use to help speed up play. Specifically, I have used DFOntheCheap to create 150 point PCs with the goal of using the orcs from DFA1 as my main adversaries. The "BBEG" is a 200 point necromancer and she has a number of servitor zombies to help her out. I am also toying with the idea of a demonic servitor as a second "boss."

I don't want to game to be too lethal or too easy and I'm also considering upping the starting points to 200 for each PC (in fact, I have done this, and I'm probably going to go with it).

However, since I'm focusing on battling orcs and lesser foes, should I use the "mook" rules in DF2? Specifically:

1. Who uses the "1 point of damage is enough to bring down any mook" rule from DF2, pg 27? I find this rule to be somewhat outside the GURPS mindset and don't really like it, even though I understand it. Frankly, it smacks heavily of the 4th Edition of That Other Game, which had an identical rule for "minions"--they simply had 1 hp each.

2. If you use the "worthy" monsters rule and knock down monsters at 0 HP, does this reduce the threat level of the monsters to the point where many abilities aren't relevant? Should we treat the monster as dead or just at 0 hp and unconscious? What if you reduce a tough orc soldier to 0 hp, but that orc soldier has HT 12 and Fit? It just doesn't seem very GURPS to make him just arbitrarily fall down.

3. Or maybe I'm just misunderstanding or overapplying these rules? In a typical 250 point DF game, I can see why you'd want to speed up combat if you include 25 orcs to hack through. They are dead anyway, so why not speed it up, right? But in this particular instance, I'm planning on having only a few more orcs than PCs and if the orcs drop at 0 HP, the fights will be just too easy, won't they?

Now the poll part: who uses these rules in their DF games and when/why?

Thanks! This is the first time we will be using GURPS for non-modern/sci-fi and I want it to be fun and engaging--that's why I get nervous when I see optional rules like these and don't really have a feel for when I should use them.
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Currently Playing: GURPS Banestorm: The Symmetry of Darkness

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Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
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