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Join Date: Jan 2005
Location: Japan
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Innate Attack enhanced with Malediction uses a Quick Contest of user's Will vs. the target's Will instead of ordinary attack-defense rolls (p. B102). Inanimate objects has Will 0, so they must resist a Malediction-enhanced IA with their Will 0 (provided the attack in question would affect it at all). See this post for full discussion.
E.g., assume I have a Burning Attack enhanced with Malediction. If I have Will 10 and use my ability on an ordinary wooden box (an inanimate object with HT 12 and Will 0), then there will be a Quick Contest between my Will 10 vs. the target's Will 0 as the resistance roll, not my Will 10 vs. the target's HT 12. However, Psionic Powers rules otherwise: it's quite explicit (see the Inanimate Objects and Resistance box, Psionic Powers, p. 12) that inanimate targets don't use Will but they use HT -- which is typically far higher than their Will 0 -- when they resist Malediction. See Pyrokinesis ability (pp. 56-57) for an example. It's a set of alternative abilities but when I intend to use it on an ordinary wooden box to set it aflame, it works just as an Burning Attack enhanced with Malediction. However, the rules say that there's a Quick Contest between my Will 10 vs. the target's HT 12 as the resistance roll, not my Will 10 vs. the target's Will 0. Then, is there any way get rid of this contradiction?
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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