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Old 06-05-2012, 11:29 PM   #1
Green-Neck
 
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Join Date: Jan 2009
Location: Fryers Forest Australia
Default [HT] firearms and cold (spoiler warning Castlemaine players)

Hello fellow enthusiasts.

I am writing an 1930's arctic rocketeers campaign at the moment and am wondering about the effect of cold on automatic weapons.

HT p.80 specifies '-1 or worse' to malf for hostile environments such as cold.
I would like to get some idea of how much penalty to apply to malf given different temperatures. I would like to create different penalties from say, 0 deg Celsius, to -25 degrees Celsius (-13 deg. F) with an appropriate wind chill factor for 120 mph winds (max rocket pack speed, -52 C, -61 F with wind chill).

Also it would make sense that the players could cycle their weapons to see if it has frozen - make an attack roll without firing to see if Malf occurs?

As I live in Australia I'm not too familiar with the cold and would appreciate some help!
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Last edited by Green-Neck; 06-05-2012 at 11:36 PM. Reason: Lexdyslic spelling
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