Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-29-2012, 02:01 PM   #1
Michael Cule
 
Join Date: Jul 2005
Default Neutralise all Vampire/Werewolf powers: A Thread from SOULLESS

I've recently read a novel called SOULLESS and its first two sequels.

It depicts an alternative Victorian age in which vampires and werewolves are openly part of society (and Society too). In addition there are rate people known as Soulless who have the ability to neutralise all vampire and werewolf gifts returning the subjects to baseline human but only as long as they are touching the target!

Now, how to model that in GURPS?

The basic Neutralise power only covers psi and though it requires touch it also requires a contest of Wills and then negates the power for a period of some minutes. How do I do something which affects a whole other suite of abilities and lasts only as long as touch is maintained?
__________________
Michael Cule,
Genius for Hire,
Gaming Dinosaur Second Class
Michael Cule is offline   Reply With Quote
 

Tags
powers, vampires, werewolves


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.