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#1 |
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Join Date: Jun 2008
Location: Provo, UT
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Okay, so how about this version:
Affliction 1 Advantage: Extreme Regeneration (Accessibility: Only when in contact with the Machine Master, -80%), +300%; Advantage: Morph (Extra Morphing Capacity: 200, +2000%; Active Change, +20%; Improvised Forms, +100%; Permanent, +300%; Accessibility: Only when in contact with the Machine Master, -80%; Flawed, -10%; Machines Only, -20%; Mass Conservation, -20%; Unliving Forms Only, +0%), +2800% Malediction 2, +150%; Machines Only, -20%; PM: Super, -10% [372 points] If he wants to heal the machine he can add: Extreme Regeneration (Only when in contact with Machine Master, -80%) [30] to the creations template pretty easily. With the limitation I don't think he even needs to buy off Unhealing, although he should have enough points to do so. In fact, he could restore a destroyed machine the same way, by first giving it Unkillable and Regeneration with the Cosmic: Works on the Dead, +50% enhancement, before transforming it into whatever form he then wants. He can create an entire army of automatons very rapidly, granting machines enough DX and IQ to perform simple functions. And using Rev. Pee Kitty's rule for combining characters, he should be able to create some real monsters by giving several machines the alternate forms advantage to use to combine into mega-machines. -13 is a big penalty, but if he ever did get his power to work on an aircraft carrier... (I keep picturing the SDF-1) |
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#2 | |
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Join Date: Dec 2006
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Quote:
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#3 |
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Join Date: Jun 2008
Location: Provo, UT
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Looks like I copied that down wrong. Permanent should be on the Affliction and not on the Morph, so:
Affliction 1 Advantage: Extreme Regeneration (Accessibility: Only when in contact with the Machine Master, -80%), +300%; Advantage: Morph (Extra Morphing Capacity: 200, +2000%; Active Change, +20%; Improvised Forms, +100%; Accessibility: Only when in contact with the Machine Master, -80%; Flawed, -10%; Machines Only, -20%; Mass Conservation, -20%; Unliving Forms Only, +0%), +2800% Permanent, +300%; Malediction 2, +150%; Machines Only, -20%; PM: Super, -10% [372 points] The Accessibility is supposed to make it so that the machines can't morph on their own when not in contact with the machine master. |
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#4 | |
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Join Date: May 2008
Location: CA
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Quote:
The accessibility upon the regeneration works fine, though. Might be overpriced, though - I'm not sure it deserves a -80% limitation. That's a GM's call, though. |
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#5 | |
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Join Date: May 2005
Location: Lynn, MA
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Quote:
You are getting closer to a RAW build for your power (that Rule Zero would prevent from ever seeing play on a PC) though. Go with it as written for as an NPC in a game you are running, or just write "Machine Master" and be done with it. Last edited by the_matrix_walker; 05-30-2012 at 01:35 PM. |
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| Tags |
| affliction, morph |
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