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Old 05-23-2012, 03:03 PM   #1
Snaps
 
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Default Affliction and Machines

Whats the easiest (and cheapest) way to effect machines with an Affliction?

I want to make a character that can transform and rearrange any machine he touches into different forms. (So give the machine Morph).

Am I right in that something like a Tank would have HT 12 and require at least Affliction 3 just to have a 50/50 chance of success, and that I'd also need a way to bypass its DR first?
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Old 05-23-2012, 04:12 PM   #2
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Default Re: Affliction and Machines

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Originally Posted by Snaps View Post
Whats the easiest (and cheapest) way to effect machines with an Affliction?
-20% (Only On Machines) (ad hoc, but that seems to be in the proper range)

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Originally Posted by Snaps View Post
Am I right in that something like a Tank would have HT 12 and require at least Affliction 3 just to have a 50/50 chance of success, and that I'd also need a way to bypass its DR first?
A high quality tank (a modern first world MBT) might have even high HT than that. Otherwise yes. I think you can combine Malediction and Melee to ignore DR at touch range.
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Old 05-23-2012, 05:50 PM   #3
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Default Re: Affliction and Machines

Damn, I just re-read Malediction and that’s a way cheaper way to go. Since the Will roll replaces the normal Affliction contest, I can just buy some extra willpower and shouldn’t have a problem using the power on any standard machine then. Willpower is a lot cheaper to buy then more levels of Affliction would be. (Morph alone is a +1000% Enhancement).

Am I right that if I have the Affliction granting Morph (Mass Conservation, -20%), the Enhancement would be +800%, not +980% ?

I think this NPC is going to be a lot cheaper than I thought . . .
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Old 05-23-2012, 06:11 PM   #4
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Default Re: Affliction and Machines

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Am I right that if I have the Affliction granting Morph (Mass Conservation, -20%), the Enhancement would be +800%, not +980% ?
you find the cost of advantage than apply the personage. So as Mass Conservation is on Morph not Affliction so it's 800%
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Old 05-23-2012, 06:18 PM   #5
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I think this NPC is going to be a lot cheaper than I thought . . .
A rule that Supers suggests to keep this kind of thing under control is to let inanimate objects with with SM+1 or greater add their SM to resistance rolls. This way you can't casually turn buildings into whatever you want.
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Old 05-23-2012, 06:49 PM   #6
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Default Re: Affliction and Machines

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A rule that Supers suggests to keep this kind of thing under control is to let inanimate objects with with SM+1 or greater add their SM to resistance rolls. This way you can't casually turn buildings into whatever you want.
Yeah, you pretty much have to use that rule or Affliction gets out of hand fast.

Still, beating a SM +5 Tank in a Willpower role is a lot less expensive than buying the five or six levels of Affliction you'd need just to have an even chance of getting the Morph to work on it.

Can you buy Talent to help with the Malediction roll instead of just Willpower? That seems better than getting a 25 Willpower.
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Old 05-23-2012, 06:58 PM   #7
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Default Re: Affliction and Machines

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Can you buy Talent to help with the Malediction roll instead of just Willpower? That seems better than getting a 25 Willpower.
A power talent will help with the roll yes. Also you can change the machine's role back to HT and even require it in your setting if you want there is a modifer for that too.
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Old 05-25-2012, 04:14 AM   #8
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Default Re: Affliction and Machines

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Originally Posted by Snaps View Post
Whats the easiest (and cheapest) way to effect machines with an Affliction?

I want to make a character that can transform and rearrange any machine he touches into different forms. (So give the machine Morph).

Am I right in that something like a Tank would have HT 12 and require at least Affliction 3 just to have a 50/50 chance of success, and that I'd also need a way to bypass its DR first?
I'd not be surprised at HT14.
Affliction (Malediction, +200% (Speed/Range table mods); Morph, +1000% (any machine with the same "racial template" cost)) [120/lvl].
Supervillain? Anything he can see might become something else. "Tank - what tank? I see a (concentrates) Bicycle!" First problem I see, the vehicle now has the ability to morph, where does it gain the desire? Do you need a mindcontrol v's vehicle kind of thing linked in there? Definitely one for the experts.
Oh, and I'd agree that it's your Will + Aff lvl v's the machine's HT.

IIRC: Kromm mentioned a desire to rewrite Affliction costs along the lines of 10+3/lvl and each level does 1d "damage", resisted by DR, and half penetrating damage is the HT penalty to resist. At least I think that was the idea... So would that make it cost [120] + [36/lvl]?
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Old 05-25-2012, 04:33 AM   #9
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Default Re: Affliction and Machines

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Originally Posted by jacobmuller View Post
First problem I see, the vehicle now has the ability to morph, where does it gain the desire? Do you need a mindcontrol v's vehicle kind of thing linked in there? Definitely one for the experts.
In general, Afflicted stuff is considered to be set by the shooter at the moment of shooting (Concentrate/ing for Maledictions).
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Old 05-25-2012, 04:39 AM   #10
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Default Re: Affliction and Machines

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[On tanks] I'd not be surprised at HT14.
HT14 seems generous for something that has to be transported by railway because letting it move on its own propulsion causes it to break down in a couple of days. Also, tanks seem to be built as if they're Cheap in G:Spaceships/vehicles terms.
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