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#1 |
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Join Date: Jun 2008
Location: Provo, UT
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Whats the easiest (and cheapest) way to effect machines with an Affliction?
I want to make a character that can transform and rearrange any machine he touches into different forms. (So give the machine Morph). Am I right in that something like a Tank would have HT 12 and require at least Affliction 3 just to have a 50/50 chance of success, and that I'd also need a way to bypass its DR first? |
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#2 | |
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Join Date: Jan 2010
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Quote:
A high quality tank (a modern first world MBT) might have even high HT than that. Otherwise yes. I think you can combine Malediction and Melee to ignore DR at touch range. |
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#3 |
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Join Date: Jun 2008
Location: Provo, UT
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Damn, I just re-read Malediction and that’s a way cheaper way to go. Since the Will roll replaces the normal Affliction contest, I can just buy some extra willpower and shouldn’t have a problem using the power on any standard machine then. Willpower is a lot cheaper to buy then more levels of Affliction would be. (Morph alone is a +1000% Enhancement).
Am I right that if I have the Affliction granting Morph (Mass Conservation, -20%), the Enhancement would be +800%, not +980% ? I think this NPC is going to be a lot cheaper than I thought . . . |
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#4 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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you find the cost of advantage than apply the personage. So as Mass Conservation is on Morph not Affliction so it's 800%
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#5 |
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Join Date: Jan 2010
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A rule that Supers suggests to keep this kind of thing under control is to let inanimate objects with with SM+1 or greater add their SM to resistance rolls. This way you can't casually turn buildings into whatever you want.
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#6 | |
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Join Date: Jun 2008
Location: Provo, UT
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Quote:
Still, beating a SM +5 Tank in a Willpower role is a lot less expensive than buying the five or six levels of Affliction you'd need just to have an even chance of getting the Morph to work on it. Can you buy Talent to help with the Malediction roll instead of just Willpower? That seems better than getting a 25 Willpower. |
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#7 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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A power talent will help with the roll yes. Also you can change the machine's role back to HT and even require it in your setting if you want there is a modifer for that too.
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#8 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Quote:
Affliction (Malediction, +200% (Speed/Range table mods); Morph, +1000% (any machine with the same "racial template" cost)) [120/lvl]. Supervillain? Anything he can see might become something else. "Tank - what tank? I see a (concentrates) Bicycle!" First problem I see, the vehicle now has the ability to morph, where does it gain the desire? Do you need a mindcontrol v's vehicle kind of thing linked in there? Definitely one for the experts. Oh, and I'd agree that it's your Will + Aff lvl v's the machine's HT. IIRC: Kromm mentioned a desire to rewrite Affliction costs along the lines of 10+3/lvl and each level does 1d "damage", resisted by DR, and half penetrating damage is the HT penalty to resist. At least I think that was the idea... So would that make it cost [120] + [36/lvl]?
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#9 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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In general, Afflicted stuff is considered to be set by the shooter at the moment of shooting (Concentrate/ing for Maledictions).
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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HT14 seems generous for something that has to be transported by railway because letting it move on its own propulsion causes it to break down in a couple of days. Also, tanks seem to be built as if they're Cheap in G:Spaceships/vehicles terms.
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| Tags |
| affliction, machine affliction |
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