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#41 |
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Join Date: Feb 2009
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Well, the Kromm ruling earlier came from Leech, but Vampiric Strike seems like it is based off leech, so it seems relevant to the discussion. Leech however is based off of Vampiric Bite, which IS ST based and is in Characters, and it makes no mention of not scaling with high HP. Vampiric Bite is basically 'Vampiric Strike Brawling, 1 imbue skill (Vampiric Strike), and enough skill that it always triggers with no FP cost' all in a tidy package, with a 'Bite Only' drawback and a No Nuisance Rolls add on
Having high melee damage and high HP need not be due to high ST, Bob the Sith Lord could easily know Vampiric Strike for his lightsabre and have lots of HP, yet have normal ST levels Also, HP are part of ST, but they are a different part of ST than the 'makes me hit you harder with a melee weapon', someone who buys Striking ST X and HP X should heal more than someone who just buys Striking ST X, because they have a whole other power they spent CP on Anyway, Imbue 3 (Vampiric Strike only) is 8, at least 1pt for the skill itself is 9 . . . . so 9pts to get it for healing, though this requires you to have stat+talent high enough you can make it work (its a VH skill, so 1pt gets it at Stat -3) . . . . . if you do, sure, it can be a great investment for the high HP character, provided the character is indeed a worthy meleeist capable of dealing out the pain Of course, once you start smacking people around to regain health, then people are going to A - try to avoid getting smacked around so much, and B - try to go for hurting you in ways that arent just straight up HP ablation (lopping off limbs is always a good thing), or C - try to hurt you hard enough you dont get a chance to use vampiric strike before you die Of course, those 9points can almost knock you up a wealth level (for potions, which also benefit from high HP), or if you have the stats to support it get you in the door with RPM (which an RPM conditional healing spell will also benefit from high HP), or perhaps other things, both of those examples though are things which while less effective in the toe to toe slugging match at healing up are more effective general utility wise and get your healing on Or for that matter, Quick Alchemy (No Invention) is 10pts, and 1pt in alchemy skill (again if you have the stats to support it) is 11pts and gets you in the door to making your own healing potions and other fun things High HP is good for healing, period. Doesn't matter what method the healing comes from |
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#42 | ||
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#43 |
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Join Date: Feb 2009
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Oops. I completely misread that, for some baffling reason I thought it was based on your bite damage
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| Tags |
| dungeon fantasy, high hp, imbuements, vampiric strike |
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