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Join Date: Jan 2006
Location: Ottawa, Canada
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From the post on Machine Pistols vs SMG, so as not to derail the subject there:
Quote:
Do I understand correctly that you're saying that adding the effects of RoF #! to all full automatic weapons is a realistic/plausible ruling? That would make sense to me. Even that, however, wouldn't complete address my concern. It still wouldn't stop someone from, for example, firing exactly 8 rounds (without some sort of burst limiter). My houserule would be that, each time you fire on full auto, you roll 1d. The results modified the number of rounds actually fired compared to what you hoped to fire: 1 = -20%; 2 = -10%; 3-4 = exact number; 5 = +10%; 6 = +20%. There's always a minimum of 1 and maximum of weapon's RoF in a given turn. You don't have to roll if you fire the weapon's maximum RoF. Is such a ruling realistic? Should skill have an impact of this? PS: I realize this is just another roll to add in combat, which adds a layer of complexity, but I don't mind. In fact, I've automated this calculation into my MapTools anyway, so it's no extra trouble for me at all. Last edited by Kallatari; 05-08-2012 at 04:49 PM. |
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| Tags |
| gun, high-tech |
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