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#11 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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In real life, non-Euclidean geometry refers to geometry that isn't on a flat surface. (Start at the North Pole, draw a line down the Prime Meridian to the Equator, make a 90-degree turn, draw a line to the 90th Meridian, make a 90-degree turn, and draw a line to the North Pole. You've just drawn a a really big triangle - the lines are as straight as the medium allows - with three 90-degree angles. If that triangle isn't non-Euclidean, I don't know what is.)
So, don't use flat surfaces... anywhere...
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#12 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
Quote:
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#13 |
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Join Date: Nov 2006
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That is because that is the term Lovecraft used to describe Mythos geometry. OK I will use extra-dimensional instead.
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#14 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#15 | |
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Join Date: Nov 2006
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#16 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
I love being pedantic too, but one post is enough. |
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#17 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Run your fingers "straight" across the walls with closed eyes and friends watching. When they see you do something "impossible" or "wrong" you've found something.
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#18 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
One definition is easy to work with, the other is a puddle.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#19 | ||
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Join Date: Mar 2011
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Quote:
Its an example of normal euclidean three space. I suppose you could argue that the surface of any finite three dimensional object in euclidean three space is non-euclidean. However you could also actually have non-euclidean three space for the adventures to play in. Quote:
You could also use non-euclidean three space. I would probably go with hyperbolic space. This is fun. Lets say the PC's walk 100 yards down a hallway, and then they make a 90 degree right turn. They do this three more times. Normal geometry they are back at the starting point. But with hyperbolic geometry they aren't back yet. Navigation would be extremely hard unless they knew what kind of geometry they were in. They might not even be able to do it, other than remembering where they've been. If you read a text on non-euclidean geometries and then applied it to navigating it might be possible, but I would argue it requires a whole new skill, or a hefty penalty. |
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#20 |
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Join Date: Sep 2004
Location: Canada
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I made a maze in a MOO that was a hypercube - a 4 dimensional cube. You can walk in a "straight" line and end up in the same room you started in, only arriving by another wall. Requires relative gravity to "work".
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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