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Join Date: Dec 2007
Location: Brooklyn, NY
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ST-based dmg is randomized, dice-based. What if it'd be in-concept for a character to exert the same force (do the same damage, down to the point) with each blow?
I thought, based on the Fixed Duration modifier from Psionic Powers, that this might be worth just +0% if I treat each die as either 3 (or 3.5 maybe) damage (the average for a die). So to achieve a character that did some of his ST-based dmg as a fixed invariable number, sum up the extra dice and multiply by 3 (or 3.5 maybe) and then add or subtract any "adds" in the ST dmg, and there you have it. Or for a character with all fixed damage, make it a feature (technically involving selling ST down to 0, and then buying back up Lifting ST and HP to 10, and Striking ST to 10 but with some Fixed Damage modifier, +0%). Or, you might argue it should be worth more points, or less points, or done a different way. Thoughts on best approach?
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-JC |
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| Tags |
| damage, fixed, strength, striking st |
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