04-03-2012, 12:08 PM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
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Weapons getting stuck
I'm sure this is somewhere in the Basic Set, but I've yet to find it. How would you go about modeling/simulating/etc rules handling swords/bladed weapons getting stuck after an impaling attack?
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04-03-2012, 12:35 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapons getting stuck
Quote:
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04-03-2012, 12:37 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Weapons getting stuck
That's generally confined to swing/impaling weapons, like picks. See B.405.
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04-03-2012, 04:36 PM | #4 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Weapons getting stuck
I generally rule that:
Any weapon that deals impaling damage that does more than half of its possible damage sticks in its target. For any melee weapon, this is a "effect". Projectiles stay in the target until removed. If a melee weapon that deals impaling damage rolls a double or triple damage effect on a critical hit, then the weapon is "stuck" per "Picks" B405. |
04-03-2012, 04:40 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapons getting stuck
I don't think thats really a problem with blades. I've never read a non-fictional account of this being a common problem and I've never seen it with carcasses. Blade-thrusts are generally not as deep as they are often shown in films.
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04-03-2012, 06:00 PM | #6 | |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Weapons getting stuck
Quote:
By my above ruling, if a melee weapon rolls over half damage it stuck into a target it also pulled out with no extra effort involved. It only "sticks" in a rules sense , if it rolls double or triple on a crit. success. |
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04-03-2012, 06:08 PM | #7 | |
Join Date: Aug 2005
Location: Denmark
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Re: Weapons getting stuck
Quote:
Anyway. I think that maybe it's also a question about the word "stuck". GURPS "stuck" rules seem to imply it's something that really stuck in there, requiring a good deal of effort to get out. Such as a harpoon with barbs. While what you typically see in fiction, regarding swords is the sword going deep into the person and then sits there. It's not really stuck but it is held there, requiring time to pull out again. I like Wraithe's idea. but I wouldn't use the full "stuck" rules. But merely say the weapon becomes unready. so it cant' be used to parry and you have to spend a Ready action (or Fast draw with a penalty) to get it out again. |
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04-03-2012, 07:15 PM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: Weapons getting stuck
Quote:
Happens all the time when I cut wood with an axe.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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04-04-2012, 09:13 AM | #9 |
Join Date: Apr 2012
Location: Thomaston, GA
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Re: Weapons getting stuck
I've never impaled anybody/anything either. It does seem to be a trope of movies and TV. Swords are generally made with a groove running along the center of the blade(the "fuller") that is supposed to be designed to minimize the vacuum from being stuck in a body. This might be just a myth. The only experience with sword play I have is from the kenjutsu katas I get along with the aikido/aikijujutsu I practice. We have a kata that is supposed to represent(among other things) getting a sword out of a body before the dead weight pulls the sword out of our hands. Anyway, thanks for the ideas;they are very helpful.
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04-04-2012, 02:05 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapons getting stuck
Fullers are real, but what they actually do is reduce the weight of the blade without impacting durability.
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