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#1 | |
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Join Date: Mar 2012
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Quote:
Anti-din Evil brother is chasing down my necro, Rest of group is dealing with another party member's re-occuring enemy that has been giving Advanced Haste(2 turns each second) by my brother. Other enemy also had 6 arms with an extra attack for each and a sword in each as well. They came in with 4 other demon mystery beasts that clashed with zombies. As for using other spells, I had a skull spirit out and was trying to animate brothers shadow, Stop Healing and weaken blood! But being a Anti-din he has insanely high HT and resisted most just about every try I made. A NPC Pally ended up taking his attention and got him off of me after she noticed him. |
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#2 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Another option is to just put more points into the Zombie spell. Dr. Kromm had a pretty good story from back in the day where he had a character, the original Dr. Kromm, with Zombie-50 (it's only another 120 points from Zombie-20; in a high powered game that's easily doable). Skill-50 reduced casting cost to 0 and casting time to 0 as well (which you could do in 3e, in 4e you have a floor of 1 sec, which is still impressive). I believe that the line went something like "Many of my companions died that day. Multiple times."
Still, under the current rules taking a Summonable Ally is far cheaper.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-24-2012 at 06:15 PM. |
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| Tags |
| long cast time, spell, time to cast |
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