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#1 |
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Join Date: Aug 2004
Location: Brasilia, Brazil
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How to stat this disadvantage: The character suffer all the wounds that he causes in melee, for each attack that damages the opponent, the character suffer the same wounding.
And how to stat the same advantage with wounding up to a limit, so that a very weak character doesn't faint from kicking the shin of a very strong one? |
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| disadvantage |
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